I think this sword is working nice, so I go to test it out in a place larger than 1 room. The moment I reach the screen edge, though, I get an endless stream of beeps. It took me forever to Alt-tab out and get up the Task Manager to end the process! drodrpg.err grew by 220 kB! It has thousands of this line:
Assertion error in line 4918 of .\DbRooms.cpp: "wX < this->wRoomCols"
I'm pretty sure what caused the error. This sword turns all water under it to bridges. When I reach the edge, if I face West, the sword ends up off the screen, so the game is instructed to check an area off screen boundaries.
It's perfectly reasonable that the game produces an error for this, as it tells the architect he should fix his code. But I wish the game would do what it normally does in an infinite loop and
end the NPC. This way, the architect doesn't feel the need to reset his computer before he can fix it.
I would prefer that the public don't download the hold. I do plan to release this sword to the public, but not in this unfinished state. So delete the attatchment once you have it, mods.
[removed attachment -- mrimer]
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Also known as ExpHP everywhere else.
[Last edited by mrimer at 01-14-2016 05:05 AM]