TFMurphy wrote:
....many are at easily found junctures throughout the hold. But some are far more well hidden.
To stress the (perhaps interestingly philosophical) point:
all score points are hidden. You just stumble across them as you go. For instance, in what's his name's hold, the one with the aumtlich PC and the maze of eyes, there's a mad eye on a dark island in a red-lit room. (Very atmospheric. Kind of a "
mad eye moody"
. Anyway.) I was playing the hold and thought, huh, there's no reason to kill it, but I might as well. Lo and behold, it was a score point.
The thing is, since score points are invisible to the player and necessarily, I gather, triggered by scripting ("
wait for player at"
, perhaps, or "
wait for monster killed"
), this is not just a fact about score points in hidden rooms hidden rooms: there are all kinds of places a score point might be hidden. So the "
checkpoints found %age"
is a really useful idea...but one might also wonder whether there should be some other method for identifying the scorepoints in a room.
Is is an acceptable RPG challenge to have a checkpoint that triggers when you step on a scroll facing north? Would the HAs block a hold with that in it?