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goldenferret
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In case anyone was wondering, I use the VIM keys to play DRoD on my laptop. You know, because it has no number pad. Just thought I'd share that.

Q/W = Rotate
F = Wait
H = West
L = East
J = Down
K = Up
Y = Northwest
U = Northeast
B = Southwest
N = Southeast

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08-18-2008 at 05:33 PM
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kyevan
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Not the emacs keys? :P

I have it mapped to the numpad emulation keys, but it doesn't really work that well. I might try the vi keys, I hadn't thought of that.

Hmm. It'd be nice if we could do things like use two keys for the diagonals, since then I could use wasd for movement, q and e for rotate, and I'd probably remap restart to p or something after hitting it accidently one too many times :P
08-18-2008 at 05:50 PM
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Daneel
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Weird. I use QWE/ASD/ZXC to make a "numpad" and use left/right for rotation.
08-19-2008 at 06:51 PM
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DanielFishman
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I make my numpad from 7-8-9 U-I-O J-K-L
Which is where the Fn-key number pad is.
In fact, I'm pretty certain that those were the default settings, since I got a new computer recently, and so had to install DRoD again, and don't remember changing the keys.
08-19-2008 at 07:08 PM
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goldenferret
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The keyboard on my laptop has a FN numpad in the same place. However, it really threw me off because the numpad is skewed and I'm used to the straight numpad that comes with an external keypad.

As for using two-key diagonals, using them in grid-based games creates a problem when you need to use precise movement because you cannot press one earlier than the other. For example, let's say we use WASD as our controls. Beethro wants to move northwest for whatever reason. So the player presses W and A, but goes west then north because he pressed W and A at slightly different times (nobody's perfect :( ). In other games (for example, the Mystery Dungeon series) this problem is avoided by having a "diagonal key". When this key is held, movement is locked until either the key is released or two movement keys are pressed at the same time, ensuring input only occurs in a diagonal direction.

Wow, this is like my longest post EVAR.

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08-19-2008 at 09:26 PM
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Syntax
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You could have a "sticky-key" style option, wherein a diagonal would be triggered if an orthogonal key was pressed within x millis after another...
08-19-2008 at 11:03 PM
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Rabscuttle
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When I started using a laptop, I initially found the slant a little odd, but I got used to it pretty quickly.

I'm somewhat amused by the fact that the skew on numpad map threw you off, but you're completely fine with up and down being on the same row :)
(but I guess if you're used to that config already it's not too odd.)

Interesting fact: the how-to-play mini hold thing has different graphics and speech for desktop and laptop machines.
08-20-2008 at 02:39 AM
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kyevan
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Huh, it does. It won't detect what the keys are actually mapped to, sadly - even if you just remap them from one to the other, it still displays the old mapping.

(not working if you map to, say, vi keys is understandable!)
08-20-2008 at 06:55 AM
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