Alright, so I've downloaded the anyone edit hold, and I've snooped around to look at the rooms I didn't solve the first time around (I solved about 75, found about 85). A few things I've noticed:
First of all, I didn't see any bad rooms, which is a feature that stood out. There were a few that needed work, but every room was fun, interesting, challenging, or a combination thereof.
If I recall correctly, 2N3E was one of the rooms that looked like a placeholder, but wasn't. If it's what I think it is, shouldn't it be shaped like a cross?
The scroll in 3N3E still seems like it's in the wrong room.
4N3E has the same problem as level 3 in my Forked Path hold:
Click here to view the secret text
×you can head for the scroll, and wait for the serpents to kill themselves. Once you're down to 2, head past the northern exit, then down to the south-eastern exit, and the serpents kill themselves.
Given the theme of your hold, I can't think of a good way to rectify this.
Entering 1N2E from the upper passage from 1N1E makes the room trivial.
I'll play the rooms I haven't gotten to yet when I have a chance. It's a good hold, I like it, and hopefully the slowdown has been dealt with as well as we all hope it has been for 1.7
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Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!