So, let's start off the new year with RC3.
http://crystalshard.net/dls/ley_inst.exe
The big bugfixes are,
(1) AI would hang with indecisiveness in a combat against overwhelming opposition. This bug was the cause of 90% of the hangs reported in this thread.
(2) 32-bit color should now detect properly.
(3) Saving games now treats all hero and alliance data properly (instead of only most of it).
(4) Fix combat interference from end turn logic, from combat tests, and from units dying and being re-used.
Some graphical/interface fixes,
(1) Portrait thumbnails were mixed up.
(2) Major Cancellation can now target wizards in splitscreen mode.
(3) Missing animations are replaced, including Sunray and several attack animations.
(4) Hero screen shows current stats, rather than base stats.
(5) Fix hang when getting unit stats during combat victory.
(6) Don't move to next unit when viewing enemy stats.
(7) Several fixes and tweaks in help text.
Some logical changes,
(1) Toxic Touch is back. Yes, chaos magic now has one extra spell, but that fits the theme.
(2) Ratyva bonus now extends to road building.
(3) Removed unintended Aquatic Mutation + Degenerate combo.
(4) Call the Void grows slower.
(5) Heroes won't revive if you have three active already.
(6) When loading a scenario, each player lacking cities gets a random one.
(7) Fix for upkeep and supersession of global and city enchantments.
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= Radiant =