BerserkerX wrote:
3) Half of map is covered with astral void. Is it funny?
Not really; that's normal when Call the Void is in effect for a long time, as it can really eat up the map over several turns.
Casting Call the Void is a double-edged sword. On one hand, all enemy/raider cities can have a chance of being destroyed outright by falling into the expanding void. On the other hand, your cities can still be taken out if they get surrounded by void, causing them to starve to death. Call the Void can also take out any units not in cities; this is good because it can kill invading armies, but bad if your armies are the ones doing the invading and are taken out.
As wonkyth said, it's best to use Call the Void after getting well established in the center if the map. My preferred method is to expand my territory toward the center, founding cities and building them up as I go to establish a power base. Then once I'm firmly situated in the center and expanding outwards, I cast Call the Void and start taking out my opponents.
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Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
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×Awards:
2nd place, 2007 ST design contest: Pipe Dream
1st place, 2008 ST design contest: Pay Ratio