Okay, found a suggestion. For a person who loves Goblins (even though they're balanced, in fact maybe seriously flawed when you consider the EEE spell Meteor Storm), I had a serious problem. Scavengers' mining skill is ingenious, but that skill and the "
Gather Mana"
skill need to specify that multiple units on the same terrain all gather the mana/ducats that is shown from surveying. I just had to do a lot of experimenting on my own to figure it out, so I think you should display this fact prominently.
Another thing, since I just now figured out that you can put 6 scavengers on one tile of river, have you contemplated the effects of a group of six units attacking another group of six? What happens if no side has anywhere to run to, like if a battle took place on a lonely archipelago tile? Would it just be a battle to the end?
Note, also, the balance issues that arise from being able to put 6 scavengers on one tile of river. With 2 groups of tribes, you could complete that in 3 weeks, and increase your production by 18 gold. Maybe it should be that with gather mana and mining you can only use 1 unit on a tile to get the max effect. If you did that, they would spread slower at first, and then if you gave Goblins a race specific somewhat expensive counter-universal-magic-only spell, negating Meteor Storm, you could make them a race that can expand like locusts but die fast if you catch em early enough.
Wow, that was a lot of info... well, just my two cents