grobblewobble
Level: Roachling
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Rank Points: 11
Registered: 11-23-2007
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File: Citycrash.ley (20.7 KB) Downloaded 3 times. License: Public Domain
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Re: Leylines: the revival thread (0)
This savegame, the game crashes when you Found a city with the settler.
Might of Giants only affects one stat, for example for an ornithopter it improves melee but not their ranged attack. Possibly intentional?
After playing around with the new slaver mechanics, I think that it is too hard to recruit slaves now:
* You have to get a slaver adjacent to an enemy city, without having it killed.
* You can't capture the city or it will no longer be possible to get a slave.
* If you succeed, the opponent still has a chance to kill the slave before you escort it away.
* If you succeed, you still only get 1 unit and you need to wait until the city regrows before you can try again.
You can pull it off against the current AI, but a real opponent won't let you get away with it. If the circumstances allow you to create multiple slaves, you have probably already won the game. The only practical way to gain more slaves is with the Clone spell.
So, slaves are good, but not so good that it needs to be this hard to get them. Plus you need to take into account that they are vulnerable and need to be defended.
The original mechanic was fine: Enslave on your own city for -1000 pop (and a morale penalty IIRC?). Or perhaps make it -1500 pop, that would really be enough of a cost.
[Last edited by grobblewobble at 07-24-2024 07:42 PM]
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