Great to hear.
There are still a lot of things I didn't test yet on Steam, so I may add more bug reports in the meantime. Sorry for the long chain of self replies, if you prefer I can try to merge them into a single long post.
The savegame in this attachment (Stuck.ley) often freezes the game at the end of turn.
For the elves, I would recommend to lower the upkeep of ravens to zero now that it has the No Hands ability.
Multiturn movement: if you try to move further than you can this turn, you cannot cancel multiturn movement (Wait does not cancel it). You can only change the target square.
If you quickcast a spell, the game will not let you move the rest of your units until you click End Turn.
The steam achievement for First Monolith doesn't seem to trigger properly. I am not sure about the Protector achievement either. I didn't get it for casting the chaos protection spell on a city, but maybe there is another condition.
If you hire a hero they appear in strange places, usually a square you just discovered.
As I reported earlier regency raider cities build human units; in fact they exclusively build swordsmen, bowmen and healers. (Same for human raider cities). I understand the need to avoid specialist raider units, but I'd expect the mix to include knights and pikemen rather than healers.
As a tip for the AI, grouping bowmen with one or two adepts is a good composition.
Sunbeam can only be cast at visible targets. That makes it difficult to use it for detection.
[Last edited by grobblewobble at 07-07-2024 10:49 PM]