Danjen02
Level: Roachling
Rank Points: 11
Registered: 11-08-2007
IP: Logged
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Re: Leylines: the revival thread (0)
I have a few suggestions!
Okay, so when you're setting up the game, it's kinda hard to figure out what button does what (I still get messed up from time to time, because I look at what I want to change, versus the first letter of the option). So, what if the hotkey was underlined, while the option that would be changed was a nice green color? It would go from:
O Terrain is sloping
to:
O Terrain is sloping
Secondly, I remember reading somewhere that you wanted to have a randomized list of city names that didn't sound quite like gibberish, but couldn't because of potential copyright issues? One way you could change the name generator is to have a list of 25-30 prefixes and suffixes for each race, and it picks a pair of them for a city. Each race would have different lists, so they could keep specific connotations. There could also be generalized lists as well, so it picks from the current race or these, allowing a large variety between races.
For examples, regency could have prefixes like black, or death and suffixes like watch or gyre, while elves could have prefixes such as ever and peace, and suffixes like bloom or thrive. This would lead to combinations such as Blackwatch, Deathgyre, Everbloom, or Peacethrive. If you played an alliance race, it would combine these race lists, so you could get stuff like Blackbloom, Peacedeath, or Deaththrive. Those kinds of names just seem more memorable than 20 towns named 'Quibixjib' (bonus points: have a list for terrain, so whatever tile the city is built on has a potential name, like -vale for hills, or -tor for mountains)
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SubTerra
- Ultimate rank
- 2009 level design contest, 2nd place
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