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wonkyth
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icon "MK" (0)  
Click here to view the secret text


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11-10-2007 at 01:59 AM
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Radiant
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icon Re: "MK" (0)  
From the editor, hit control+F5.

Good MK levels are always appreciated!


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11-10-2007 at 09:30 AM
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wonkyth
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File: chapter one.ST2 (2.8 KB)
Downloaded 54 times.
License: Public Domain
icon Re: "MK" (0)  
So what do all the bits in that bit do?

ive tried to use the no scroll beyond this point one, but i cant seem to get it to work.

im still working on the first level, but im getting there.
my brother has been helping me(His name is Violindancer)
he does the basic design, and I do the works & fancy stuff.

here is how far ive got on it so far.
there is probably no point in showing you, but i want to know what you think.

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"Satire denounces the world;
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But Nonsense Transforms it"
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w.r.t. Aristophanes
11-12-2007 at 08:42 AM
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Radiant
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icon Re: "MK" (0)  
The Mountain King works like this...

There's an "appear" command and a "start" location. The MK will appear at the start location when the player steps onto the appear command.

There are eight "location" spots you can place on the map. Then there are eight "go-to" commands. Whenever the player steps over "go-to 3", for instance, the MK will move to "location 3". If this location is next to a MK "exit", the MK will step into that exit and disappear.

Then there's the "chase" command, which causes the MK to come straight at the player.

The MK is pretty much invulnerable and can move through gems, dirt, et cetera.

With regards to your level, I think it would be better to create three small levels instead of one huge one.


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11-12-2007 at 10:25 AM
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Kwakstur
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icon Re: "MK" (0)  
wonkyth wrote:
ive tried to use the no scroll beyond this point one, but i cant seem to get it to work.
Just put it past the lower-right corner of the area you want visible.
VVVV
VVVV
VVVV
VVVV
    X
Note that it only affects where the screen is; you can't place it on the upper left portion of the level (within the first full screen) to turn that part of the level invisible.

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11-12-2007 at 11:23 AM
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Keiji
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icon Re: "MK" (0)  
Radiant wrote:
From the editor, hit control+F5.

I don't see why you still need to keep this as a secret key combination... why not just make it accessible with the arrows?

On the topic of scrolling, the scrolling for tutorial hard modes is really screwed up. For example, I

Click here to view the secret text


and died deliberately after making a mistake, and the game scrolled way off to the right, and wouldn't go back til I started walking right.
11-12-2007 at 05:07 PM
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Radiant
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icon Re: "MK" (0)  
Keiji wrote:
I don't see why you still need to keep this as a secret key combination...
(1) because secrets are fun, and (2) because many playtesters have expressed confusion at the whole "mountain king" thing.

On the topic of scrolling, the scrolling for tutorial hard modes is really screwed up.
Really? Were you perhaps holding the right arrow? After you die, the game is in pause mode, so that you can pan over the entire level. Note that in windows, it is occasionally possible for a key to become "stuck" so that the computer keeps registering it even though you're no longer holding it. This is remedied by tapping it once.


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11-12-2007 at 11:21 PM
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wonkyth
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icon Re: "MK" (0)  
After you die, the game is in pause mode, so that you can pan over the entire level.

Really?

it never works for me...

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Humour accepts it;
But Nonsense Transforms it"
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w.r.t. Aristophanes
11-13-2007 at 03:34 AM
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wonkyth
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icon Re: "MK" (0)  
and on a slight tangent from where we were (tho not too much of one),
I found a few problems.

one of the is that sometimes when a daemon is pushing a diamond, it looks like (or flashes between a combination of)a magic field/small explosion/amethyst.

another is that sometimes when a daemon is hit on the head with a diamond, it blows up, but leaves a invincible black square that you-or anything else-cant go through

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"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
11-13-2007 at 03:40 AM
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wonkyth
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icon Re: "MK" (0)  
With regards to your level, I think it would be better to create three small levels instead of one huge one.

really?
I like big levels, it means you feel good once you finish themm

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"Satire denounces the world;
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Humour accepts it;
But Nonsense Transforms it"
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w.r.t. Aristophanes
11-13-2007 at 03:42 AM
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wonkyth
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icon Re: "MK" (0)  
do i really really really have to split it up?!
it works so smoothly as a big one, and as i said before, it's really nice how it is.

its still not finished becuase I've been working on a level with my two sisters, and its coming along quite quickly and nicely

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"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
11-13-2007 at 04:08 AM
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wonkyth
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icon Re: "MK" (0)  
pity about the MK, its not quite as smooth as i tought it might be, but i can still use it.

and why does it have to be indestructable?
couldnt you make it so that you have a choice whether you want it to be? -_-

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"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
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w.r.t. Aristophanes
11-13-2007 at 04:11 AM
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wonkyth
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icon Re: "MK" (0)  
another Q:

how on earth does "Voices In My Head" work?

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"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
11-13-2007 at 04:12 AM
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wonkyth
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icon Re: "MK" (0)  
I wonder how many replies to my own post I can do in one day...?


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"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
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w.r.t. Aristophanes
11-13-2007 at 04:13 AM
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wonkyth
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icon Re: "MK" (0)  
my friend hasnt been responding to my E-Mails, so i might have to post them here

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"Satire denounces the world;
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Humour accepts it;
But Nonsense Transforms it"
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w.r.t. Aristophanes
11-13-2007 at 04:16 AM
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Radiant
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icon Re: "MK" (0)  
wonkyth wrote:
do i really really really have to split it up?!
You don't have to do anything, but it'll most likely be a better level if you do.

and why does it have to be indestructable?
Because it's the King.
And no, customizable objects where dropped from ST1 because they made a horribly convoluted mess.

I wonder how many replies to my own post I can do in one day...?
You are, I hope, aware that you can edit your own posts? Please use the edit button in the future.


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= Radiant =
11-13-2007 at 08:47 AM
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wonkyth
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icon Re: "MK" (0)  
yeah, i know.

it's just that reading one BIG block o' text can be tireing :)

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"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
11-14-2007 at 03:10 AM
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wonkyth
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icon Re: "MK" (0)  
do I count as what They call a "Chatter Box"?

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"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes

[Last edited by wonkyth at 11-14-2007 03:11 AM]
11-14-2007 at 03:11 AM
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wonkyth
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icon Re: "MK" (0)  
You are, I hope, aware that you can edit your own posts? Please use the edit button in the future.

oops! :-O

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Humour accepts it;
But Nonsense Transforms it"
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w.r.t. Aristophanes
11-14-2007 at 03:13 AM
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Neathro
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icon Re: "MK" (0)  
Sorry for bump, but I belive "Voices in my head" works by using not one but 2 mazes, one with hint boxes in, and both with players...

Right radiant??? ;)

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11-19-2007 at 03:44 PM
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Danjen02
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icon Re: Leylines: beta testing (0)  
And since we're on the topic about object sets...
There's the regular object set, but that only has the Y-shaped piece of wall as used in Return to the Hive. There's the hidden CTRL-F5 object set, but that doesn't have any either... So, where's the vertical and diagonal yellow wall segments at? :)

Oh, and @ wonkyth, octuple-post = Fail. ;)

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[Last edited by Danjen02 at 11-20-2007 12:23 AM]
11-20-2007 at 12:20 AM
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Radiant
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icon Re: Leylines: beta testing (0)  
They aren't there. The only reason Return to the Hive has them is for a nod to SubTerra 1.


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11-20-2007 at 12:46 AM
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Danjen02
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icon Re: Leylines: beta testing (0)  
Ok, fair enough.
But how did you place them if they "aren't there"?

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11-20-2007 at 02:18 AM
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Radiant
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icon Re: Leylines: beta testing (0)  
Danjen02 wrote:
Ok, fair enough.
But how did you place them if they "aren't there"?

Debug mode.

Neathro wrote:
Sorry for bump, but I belive "Voices in my head" works by using not one but 2 mazes, one with hint boxes in, and both with players...

Right radiant??? ;)

Correct.


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11-20-2007 at 10:06 AM
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wonkyth
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icon Re: "MK" (0)  
Yeah, I figured it out the day after when I did Wonderland, by Joshua Taylor.

am I right in thinking that to remove the other player in "VIMH" a motion feild or toggle button was used, then when you walk out of the place where the Gem is, it walks into an exit.
and If you walk in the wrong entrance when it tells you not to, then I assume it uses the Mountain King to kill you.
But Hey!!!!! how does that work? otherwise you'd see it wouldnt you, after it kills you.
please explain

and the debug mode, they are always fun!
how do you use that, or would that be giving away trade secrets??? :unsure

and does the Mountain King move the same as you?
It seems to do everything the same as you, so would that mean that it would be affected by motion feilds? or can go though oneway ports the same way as you?
or do neither of these things affect it(meaning that it can cross motion fields without moving that derection, and it cant go though ports at all)

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"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes

[Last edited by wonkyth at 11-23-2007 05:01 AM]
11-23-2007 at 04:54 AM
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Radiant
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icon Re: "MK" (0)  
wonkyth wrote:
am I right in thinking that to remove the other player in "VIMH" a motion feild or toggle button was used,
I have no idea what you're talking about.

and the debug mode, they are always fun!
how do you use that, or would that be giving away trade secrets??? :unsure
No, it's not a trade secret, there's simply two versions of the game: the debug version and the public version.

and does the Mountain King move the same as you?
No, he can pass through ports in any direction and tends to ignore most of the floor tiles. That does put you at a serious disadvantage at times, which is pretty much the point.



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11-23-2007 at 09:40 AM
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wonkyth
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icon Re: "MK" (0)  
pity about the MK, 'cos otherwise you'd be able to do some neat tricks with it...
so when you say that it tends to ignore most floortiles, does that mean that it wont press toggle switches? :?

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"Satire denounces the world;
Wit penetrates it;
Humour accepts it;
But Nonsense Transforms it"
- Cedric Whitman
w.r.t. Aristophanes
11-26-2007 at 05:57 AM
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