Alright, attached here and at the top of the thread is (are?) the new version of King Reubus' Palace.
I've added 3 Dungeon levels, and a Spiral Staircase that some of you might find eerily familiar. In total, I'm up to 7 levels plus the staircase, and this is the entirety of the underground portion of the hold.
The difficulty levels spike a little for the first two levels of the Dungeon portion of the hold, and then the main puzzle in Dungeon 3 is in finding your way to the puzzle portions of the rooms... you'll see what I mean
Now, there are a couple things I would like to get feedback on with this release of the hold:
First of all, is it fun
Any comments regarding levels or rooms is always appreciated.
Is there enough variety in the spiral staircase?
Is this half of the hold strong enough for me to release it as finished (with a few secret modifications to make it worth your time to play, of course), and then put the above-ground portion as a sequel?
I've kept the anyone-edit feature, though I'd prefer if you played it through so you can get the feel for it. I've made a few inspired changes to the previously existing levels, and the stairs in the first level entrance go to the beginning of the Dungeon portion of the hold.
That's all I have to say for now, enjoy!
Edit: For those who are interested, here's a list of the changes I made to the first 4 levels in this release:
Cellar 2 (level 3): 2N1E is an entirely new room
Cellar 2: There are now ways to return to the exit room if you leave to the North or South before finishing the room
Pit (level 4): 1N now has substantially fewer trapdoors, and much more pit
Pit: There are now checkpoints on this level
[Edited by DiMono on 01-19-2004 at 04:49 AM GMT]
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Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!