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Caravel Forum : DROD Boards : Architecture : It's Coming.....
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Stuwy
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Yes, my first project, my first hold! Katons Keep! it's not just a regular hold.. this hold has a massive 15 levels packed into! Complete with roach slaying, tar ripping, brain boggling rooms!

Of coarse it isn't done YET, but I'm about 75% done, hopefully it will be done near the middle or the end of the month.

[Edit] many of you want to see the hold so I sealed up all incomplete levels and modified some of the rooms so they can be solvable, other than that heres a little info about the hold:

Click here to view the secret text







[Edited by Stuwy on 11-11-2003 at 09:51 PM GMT]

[Edited by Stuwy on 11-11-2003 at 09:57 PM GMT]
11-10-2003 at 06:03 AM
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NoahT
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Stuwy wrote:
Yes, my first project, my first hold! Katons Keep! it's not just a regular hold.. this hold has a massive 15 levels packed into! Complete with roach slaying, tar ripping, brain boggling rooms!

Of coarse it isn't done YET, but I'm about 75% done, hopefully it will be done near the middle or the end of the month.

You should probably post the hold as a work in progress first, so you can get feedback on what you've already made so far. It is easier if we can look through it chunks rather than a whole.

-Noah

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11-11-2003 at 05:38 AM
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bdcribbs
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Actually, I disagree with you there Noah, I think it's better to post a work when you think it's complete. Provided the author has playtested the hold, I'd much rather wait... I tend to lose track of holds that have tons of "mini-releases"...

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11-11-2003 at 05:58 AM
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eytanz
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It depends - if it's the sort of hold that has a lot of rooms with very tight solutions (such as most of the player holds are these days), where there is little room for variation, it's best to release it in small chunks and get feedback since weird solutions/problems are bound to creep in. If it's more like Dugan's Dungeon in that it has mostly rooms which don't depend on particular tricks (or at most on one or two tricks per room and not 15), it's better to release it in one chunk, IMO.

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11-11-2003 at 06:06 AM
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Oneiromancer
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Even so, when the hold is very large it just means there are more things that can go wrong, and then more versions need to be released, and people don't want to play them over and over again. Better to work on a few things at a time and not be overwhelmed, either as the player or the creator.

Game on,

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11-11-2003 at 08:18 AM
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joker5
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ACK! Could someone please give me a little help with Inside The Castle Floor 2: 1n3w? I can't get past the serpents; they always manage to kill me. Please, some help?

The best I can do is get one serpent trapped in the second-from-the-left alcove.

Then the rest split, close in on me and kill me.

Anyone? Please?

~joker5

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12-28-2003 at 06:12 PM
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joker5
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Never mind. Figured it out.
Click here to view the secret text


~joker5

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www.badgerbadgerbadger.com

"Two words: Beam Waffle!" -me
12-28-2003 at 06:13 PM
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The_Red_Hawk
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I don't know, I haven't played that hold very much. You should probably have posted this under the Katon's Keep thread, though.

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12-28-2003 at 06:29 PM
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