More problems with Deep Hold I to XX with jumps
Since I added it as an edit to my last post you may have missed it Hawk but you can’t exit Level 18 because the force arrow at the entrance to the final (12th) room prevents leaving for the blue gate to open.
The_Red_Hawk wrote:
Level 19 has been fixed.
Just what have you fixed in Level 19? I see two relevant posts, both from eytanz, which are: no checkpoints in the entrance, now added, and that you cannot return west from
2E (nor north from
1S, 2E, a dead end). Have you now changed the room boundary gate in 2E from red to green, as it should be?
However leaving 2E was the least of my problems for this is an
extremely challenging room being that it also has no checkpoints. To exit south or east required clearing the room twice and the first took 1:15:25 in 3141 moves, easily my longest DROD room to date. I now know every nook and cranny of this room intimately, can clear half of the room’s tar virtually with my eyes closed, I did it so often, and have been given a valuable insight into the properties of living tar, where it will become impassable and where a baby will be spawned.
I don’t know how people had the patience to play Webfoot DROD, I never got beyond Level 2, while you can’t play with abandon it certainly does concentrate the mind and I would recommend it as an exercise. Not a single slip in 3000 moves, it is akin to bomb disposal:
I am now going to rotate the sword clockwise, clockwise, clockwise is that way (unless you are in a Danish bar), clockwise is that way, the clockwise key is w, I must press w, I am now pressing w, eyes closed, no arrgh, phew! After an hour of that I developed a concentration headache.
I am looking forward to doing this room with checkpoints to see how different it is. When you say that you have changed something Hawk does that mean that if I download this version again it will be amended, if not then where and when?
After the drama of 2E the anticlimax:
1S, 2E is OK but in
3E it is impossible to drop all the trapdoors in two places, and there is no secret exit this time. Both on the west side, south of the entrance, there is a single inaccessible trapdoor in the small rectangle within a larger one and SSE of there, where the single path splits then joins again, a length of 7 that cannot be dropped.
I have warped to and cleared the entrance in Level 20 but I think that I will now wait for the corrected Level 19 before proceeding and may go back to Level 17 to complete 1S, 2W. Incidentally I loved the trick to Level 17: 1S, 1W; although the solution was trivial it was a wonderful room. The single mimic room in Level 19: 1N was another favourite. Apart from the tedious Level 18, and despite the problems, I am really enjoying this hold Hawk: perhaps we are on the same wavelength.
[Edited by Atch on 02-07-2004 at 10:58 AM GMT]