eytanz wrote:
It doesn't help that you stick your level warps in places where you must first solve a puzzle to get to them. I may not have to solve level 1 25 times, but I've had to solve the first room of level 1 16 times, and the first rooms of level 6 and 12 multiple times as well. That's rather annoying. Instead of this every-6-levels warp, just make one big level 0 warp level, and then remove it from your final version once it arrives.
It's not actually every-six-levels. I try to fit in as many as I can in that room without disturbing the puzzle. The level 12 room will have jumps all the way up to 25, since there's lots of space there. Also, I designed the entrance rooms of the warp levels to be fairly easy, and you do not have to not exit it until you complete it. The level one warps were specifically designed so you can reach them before having to engage the wraithwings. Level six, you just wait on the scroll and make a break for it. Level twelve, you solve the roach part, which is easy once you know, then exit through the force arrows to the north and head for the warps. I suppose I could make a new level with just warps, but then I would have to make a jump available in every level, and in some places there is no space (levels 2, 5, 11, 13, and the to-be-eighteen).
I changed the level 15 checkpoint, but you are actually meant to have to enter the serpent area before you clear the trapdoors.
[Edited by The_Red_Hawk on 12-24-2003 at 12:37 AM GMT]
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Screeching, flipping, gliding, sliding,
The red hawk's dance of death.
.....the king of the skies.....