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eytanz
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icon Re: Deep Hold XIV (0)  
In level 13, in the spider room, the word "thought" is missing the final t.


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12-06-2003 at 09:41 PM
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The_Red_Hawk
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icon Re: Deep Hold XIV (0)  
Thanks.....




Hey, someone's finally got around to playing level 13!

[Edited by The_Red_Hawk on 12-06-2003 at 10:09 PM GMT]

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12-06-2003 at 10:05 PM
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eytanz
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icon Re: Deep Hold XIV (0)  
I've got 4 rooms left (1E, 1S1W, 1W, and 1N1W) - I did 1S1E and 1S before 1E because 1E is quick to go through and 1S and 1S1E were slowing me down.

By the way:
Click here to view the secret text


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12-07-2003 at 12:22 AM
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The_Red_Hawk
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icon Re: Deep Hold XIV (0)  
How?

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12-07-2003 at 01:08 AM
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eytanz
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icon Re: Deep Hold XIV (0)  
You just
Click here to view the secret text


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12-07-2003 at 01:16 AM
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The_Red_Hawk
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icon Re: Deep Hold XIV (0)  
I'll fix that.....

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12-07-2003 at 02:33 AM
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eytanz
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icon Re: Deep Hold XIV (0)  
Woohoo! Unless anyone corrects me, I now claim the title of the first person to complete level 13! :hooray .

Aka Someone who really needs a life



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12-07-2003 at 04:11 AM
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eytanz
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icon Re: Deep Hold XIV (0)  
L12 2E has a relatively easy solution that I'm not sure is the intended one:

Click here to view the secret text


In fact, there's an even easier solution:
Click here to view the secret text


Edit:
Help!

I don't see how Level 12, 2N1E is solvable - I mean, maybe you can kill everything, but how can you ever leave the area in the bottom right of the screen? There's no way out, except to go back to 2N2E and 1N2E, but that's as far as you can go. I though you might have to go on the arrows, but that's impossible since there's nowhere you can step onto them from.

Is this a bug, or am I missing something?

[Edited by eytanz on 12-07-2003 at 05:08 AM GMT]

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12-07-2003 at 04:56 AM
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The_Red_Hawk
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icon Re: Deep Hold XIV (0)  
This is a bug. The three walls shouldn't be there. I don't know how or why or even if I put them there, but they shouldn't be there.

Strange.....

Can the game do edits by itself?

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Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
12-07-2003 at 07:31 PM
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The_Red_Hawk
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icon Re: Deep Hold XIV (0)  
In 2N1E, this is a bug. The three walls shouldn't be there. I don't know how or why or even if I put them there, but they shouldn't be there.

Strange.....

Can the game do edits by itself?



I fixed the serpent's head in 2E, but I don't understand about the rest. Can you be more clear?

Oh - and well done on level 13! I didn't think anyone would do it.

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Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
12-07-2003 at 07:32 PM
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eytanz
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icon Re: Deep Hold XIV (0)  
The_Red_Hawk wrote:
In 2N1E, this is a bug. The three walls shouldn't be there. I don't know how or why or even if I put them there, but they shouldn't be there.

Strange.....

Can the game do edits by itself?


I hope not. Maybe you accidently clicked the mouse button without noticing at some point or something - that happened to me once or twice... In any case, I don't want to lose my progress in this level so I'll remove the walls myself.

I fixed the serpent's head in 2E, but I don't understand about the rest. Can you be more clear?

Click here to view the secret text


Oh - and well done on level 13! I didn't think anyone would do it.

Thanks!

[Edited by eytanz on 12-07-2003 at 07:39 PM GMT]

[Edited by Schik on 12-07-2003 at 08:08 PM GMT: Close secret tag]

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12-07-2003 at 07:37 PM
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The_Red_Hawk
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icon Re: Deep Hold XIV (0)  
All right, I see.....

.....and Eytanz, it looks like you got your avatar covered by secret text. How did you do that?

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.....the king of the skies.....
12-07-2003 at 07:44 PM
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eytanz
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icon Re: Deep Hold XIV (0)  
I didn't close the secret tag. Thanks Schik.

As for myself - :twak

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12-07-2003 at 08:54 PM
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Scott
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icon Re: Deep Hold XIV (0)  

I assume on level 12 you mean people to do 2 laps before they get to the inside section. This isn't necessary. I moved from the outside to the inside is 1 go at 1 north.



[Edited by Scott on 12-08-2003 at 12:25 AM GMT]
12-08-2003 at 12:14 AM
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eytanz
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icon Re: Deep Hold XIV (0)  
I've got to say that level 12, 2N, sticks out as a rather poorly designed room. Clearing it isn't challenging (from the inside) - but it's very easy to accidently step out of the room, forcing to restart - and the checkpoint is placed in a very unhelpful location. I've been just five or six mothers (or more accurately, half-mothers) away from completion when I accidently stepped out - you should design the room such that that's impossible. If it's intended to be a puzzle, it's a horribly bad one.

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12-08-2003 at 05:14 AM
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Scott
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icon Re: Deep Hold XIV (0)  
Is there a version around that has a solveable 2N1E?
12-08-2003 at 05:17 AM
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The_Red_Hawk
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icon Re: Deep Hold XIV (0)  
1. How do you get through in 1N?

2. The "stepping out of the room' part in 2N is an intended part of the puzzle

3. 2N1E is not solvable yet, but you can always edit it - if you don't know how, ask someone else. The correction will appear in the level 15 version, which is about half done.

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Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
12-08-2003 at 05:16 PM
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eytanz
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icon Re: Deep Hold XIV (0)  
The_Red_Hawk wrote:
2. The "stepping out of the room' part in 2N is an intended part of the puzzle

I figured as much. I'm just saying that it's not a good one - it's basically taking advantage of a weakness of the interface in order to slow the player down - there's no way to get it wrong if you just play very very slowly. Or, more accurately, there is a way to do so (killing the mothers in a way that gets you stuck in the wrong side with babies on the other), but that becomes a really minor problem compared to fighting with the interface.

Basically, you're not challenging the players, you're just forcing us to play in a non-fun way. That's not good puzzle design. And it definitely sticks out as a sore thumb in an otherwise great level.

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12-08-2003 at 05:32 PM
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The_Red_Hawk
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icon Re: Deep Hold XIV (0)  
Well, how do you propose that I change that?

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Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
12-09-2003 at 05:20 PM
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DiMono
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icon Re: Deep Hold XIV (0)  
I haven't downloaded or played the hold, but what I tend to do in similar situations is add a way back, like a spot without arrows or a breakable wall.

I'll download the hold on thursday and start playing it, because at that point my exams will be done :yay

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12-10-2003 at 09:13 PM
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The_Red_Hawk
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icon Re: Deep Hold XIV (0)  
The problem is that there's no space to do that.

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Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
12-10-2003 at 11:04 PM
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DiMono
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Well, that's the problem with posting before looking at the room :) I just downloaded XIV and I'll start playing it when I get home tomorrow. Let's see how long it takes me to get to level 14.

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12-11-2003 at 03:46 AM
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eytanz
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File: Eytans Deep Hold Suggestion.hold (3.4 KB)
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icon Re: Deep Hold XIV (0)  
Ok, I've thought about it a bit, and I'm attaching my version of level 12 2N. It changes the emphasis from avoiding leaving the room to avoiding the snakes before a rather strict time limit. It also makes it a bit harder to kill all the mothers, since there are less of them (so it's easier to trap yourself later on).

[Edited by eytanz on 12-11-2003 at 02:40 PM GMT]

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12-11-2003 at 02:39 PM
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The_Red_Hawk
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OK, I downloaded it, but I won't be able to check it for a little while, so.....

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Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
12-11-2003 at 05:57 PM
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The_Red_Hawk
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Eytanz, I don't think it's possible to do the middle circuit any more. Can you find a way?

If you can, I will probably include it.




By the way, this gives me an idea for another level - The Collaboration. If all the architects out there could make rooms and post them here, I will put them together in a level. But I will need several people to cooperate or it won't work. Do you think you could start?

Or how about this? If you give me permission to, I will take a room or two from each of your holds and put them into one level of mine.

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Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
12-13-2003 at 02:34 AM
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eytanz
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icon Re: Deep Hold XIV (0)  
The_Red_Hawk wrote:
Eytanz, I don't think it's possible to do the middle circuit any more. Can you find a way?


Hmmm... Good point - I didn't notice I broke it. I'll see if I can improve it a bit.

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12-13-2003 at 04:41 AM
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The_Red_Hawk
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icon Re: Deep Hold XIV (0)  
Someone said that there is a way to get from outside to inside in 1N. How do you do that?

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Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
12-14-2003 at 03:12 AM
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DiMono
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icon Re: Deep Hold XIV (0)  
Hawk, could you toss some green doors in to Level 1 1E? It's really annoying having to go back through there the long way all the time, and I can remember doing that at least 3 times in my search for solutions and rooms.

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12-14-2003 at 03:53 AM
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The_Red_Hawk
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icon Re: Deep Hold XIV (0)  
I don't have access to DROD right now, but I think I know what room you mean. You only really have to go through it once, but sure, I'll do it, as long as it turns out it's possible.

____________________________
Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
12-14-2003 at 05:09 AM
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DiMono
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icon Re: Deep Hold XIV (0)  
It's the room where on the right hand side is a 3x5 area of trap doors under tar, and the first things you have to do are kill a snake, wipe out that tar, and step on the trap doors.

Just turning the wall directly above the tar into a green door will work wonders. I know you only have to go through it once, but can you honestly say you've never gone through a room more than once even though you didn't technically have to?

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12-14-2003 at 06:39 AM
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