Oops. You do have the latest version. Someone pointed out that fact about the green door earlier, and I fixed it - but I forgot when I wrote the last post. I thought I must have forgotten to fix it until I looked over it again, then I remembered that
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× You get the brains by the crumbly walls under the arrows beside them. Exit the trapdoors there when you are done, then you can circle around to get the other.
However, I then realized that you can no longer reach the orb. I don't know why nobody spotted it before, unless there's something that I'm missing. Someone, please tell me if I'm wrong and the room is still solvable.
Anyways, if this room is broken, I hope that I've fixed it. I haven't had time to playtest again, but I put it in a minihold, attached here. It also includes the room to the east, and the one to the north of that.
You must now
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× get to the brains before the tar mother.
If somebody tells me that I'm wrong and that the room is indeed solvable and that I've forgotten how it was done, don't worry about this.
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Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.
.....the king of the skies.....