krepnox
Level: Delver
Rank Points: 52
Registered: 05-23-2006
IP: Logged
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Re: Mark uninteresting rooms (+2)
I know that I don’t have a lot of points or high scores - yet. On the other hand, my average points and average rank are both in the top 20, so I definitely have some thoughts on scoring.
I really like the idea of a scoring system. It doubles my enjoyment of the game. The first time through a room, my goal is to get through the room in the way that the architect intended. Part of that goal is to avoid being eaten by one of the monsters. (I have the same goal in real life.) After that, I go back and play the room a second way with a different goal. Here, my object is to try to optimize my score.
For example, I am currently playing Claythro Tower. I had been having some difficulty with one of the rooms. A few days ago, I finally got through it and was feeling pretty good about it. The next day, I took a look at my 1500+ move solution and started to think about how I might improve it. It took a few hours over a couple of days, but I was able to get my solution under 900 moves which was good for third place in that room. That third place finish gave me far more satisfaction than one of the first place ties for finding the shortest straight line path out of an entrance room.
I agree with the posts by eytanz and zex20913. I am just looking to consistently finish a room between second and sixth place. (If only that were always possible.) Right now, I am mostly playing holds that have been out for a while, so they are usually well explored by the good players. There are a number of astonishingly good players out there and we all know who they are. Their success is well deserved. So, when I can obtain a score that is competitive with those players, I feel that I have really accomplished something. And, on those occasions when I am able to get the number one score for a room, it is really incredible.
Of course, all of that being said, I don’t have any objection to non-challenging rooms that score. I enjoy the effort and challenge of optimizing my scores. Still, every now and then, it’s nice to get some easy points just for showing up. I also think it’s a nice thing to give a little reward to players who are not interested in spending hours, or even days, optimizing their scores. I am not troubled that players less obsessive than me can get some easy scores. To me it is like the SATs – the American college entrance exam. It is scored on a scale of 200 to 800. So what if people get 200 points just for showing up and signing their name? I can sure tell the difference between someone who scores 250 and someone who scores 750.
It’s the same thing here. The top players are there for a reason - the cream rose to the top. I didn’t read any posts where someone felt that their score was unfairly depressed because non-challenging rooms are scored. Neither did I read any posts claiming that anyone had unfairly climbed too high in the rankings because they ran up the easy rooms. So when we really look at it, the scoring system works. If it’s not broken, why try to fix it?
I concede that the current system isn’t perfect. No system is. One objection has been identified by a number of people. The current system does not distinguish between easy rooms and hard rooms. A number 3 score gets the same number of points in either room, even so that one of the rooms required a lot more effort than the other one. Also, the current system is an ordinal ranking, so it doesn’t give any effect to the quality of a second place finish. That is, my second place ranking gets me the same number of points whether I finish 3 moves behind michthro, wallu, syntax, rabscuttle, etc. or 300 moves behind. Similarly, the system doesn’t evaluate how many moves third place trails second place, and so on.
Still, I would strongly oppose a change to the current system. I especially dislike the suggestions that we rank rooms or holds for difficulty in order to adjust the scoring. I agree with eytanz and tahnan. That change would create some perverse incentives. If I want to increase my score, I will rate the rooms where I scored well as the hardest – even if it is one of the trivial non-challenging rooms. Equally so, I now have an incentive to rate that room where I finished 187th as an easy room. After that, there are the things that can’t be predicted. In the end, the Law of Unintended Consequences is a powerful thing, not to be treated lightly. Some of the changes proposed might ease the imperfections in the system. But I would bet that any change will create all sorts of other problems. Worse problems, probably.
[Last edited by krepnox at 08-26-2006 11:38 PM]
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