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Caravel Forum : DROD Boards : Holds : The Zombie Problem
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5.8/10 (30 votes)
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Author Name:Jimmythins
Submitted By:Jimmythins
Hold Name:The Zombie Problem
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Number of Levels:5
Number of Rooms:26
Number of Monsters:186
Version:DROD: Journey to Rooted Hold
High Scores:View High Scores
Hold Karma:1 (+1 / -0)
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File: The Zombie Problem.hold (17.4 KB)
Downloaded 1772 times.
License: Other
From: Unspecified
icon The Zombie Problem  

04-15-2006 at 10:55 AM
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eytanz
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icon Re: The Zombie Problem (0)  
I like the concept, but you really need to learn how to stop scripts from repeating when you re-enter rooms (hint - use the "end" script command)

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04-15-2006 at 06:40 PM
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bandit1200
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icon Re: The Zombie Problem (0)  
I don't seem to be able to find a second secret room on level 1.
04-15-2006 at 07:17 PM
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eytanz
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icon Re: The Zombie Problem (0)  
I can confirm that all the secret rooms in this hold are findable. Hints for the level 1 secrets:

Click here to view the secret text


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04-15-2006 at 07:20 PM
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eytanz
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icon Re: The Zombie Problem (0)  
Okay, I completed this hold (with every single score a 1st place or a 1st place tie. Woohoo!). Fun little themed hold. It's an example how an easy hold can be made fun by adding a storyline and scripting, even though the scripting could use a bit more polishing.

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04-15-2006 at 07:23 PM
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Kevin_P86
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icon Re: The Zombie Problem (0)  
eytanz wrote:
I can confirm that all the secret rooms in this hold are findable. Hints for the level 1 secrets:

Click here to view the secret text

I wouldn't say "tricky", really. I would say "Run around aimlessly until you happen to trigger the arbitrary scripting which causes the orb to open the door." Personally, I have not come across the arbitrary scripting.

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04-15-2006 at 07:49 PM
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eytanz
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icon Re: The Zombie Problem (0)  
It's not arbitrary. There's a clear hint of what you must do, and when you must do it.

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04-15-2006 at 07:52 PM
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eytanz
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icon Re: The Zombie Problem (0)  
I still don't think it's arbitrary. Crude, yes, and the execution is sloppy. But the second step, while not clearly connected to the first, is something that you would probably do sooner or later anyway.

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04-15-2006 at 08:12 PM
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Kevin_P86
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Well it's apparantly not something that I would try sooner or later. I have tried killing the slayer (at almost every point on its path), not killing the slayer, stopping the slayer with my sword at various points, killing all the other NPCs, not killing any of the NPCs, stopping the unkillable NPC from leaving, stepping on most every square in the room...

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04-15-2006 at 08:19 PM
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eytanz
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icon Re: The Zombie Problem (0)  
Ok, here it is:

Click here to view the secret text


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04-15-2006 at 08:23 PM
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bandit1200
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icon Re: The Zombie Problem (0)  
Odd. I killed the slayer first time through but never saw the door open. I never even saw the lightning to the door. I suppose it's possible I was trying to kick the cat, or watching my lava lamp, at the time and was distracted.
04-15-2006 at 10:15 PM
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larrymurk
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icon Re: The Zombie Problem (0)  
Nice job with the storyline.

I do hope you'll consider having some testing other than yourself in the future. I'd say you did a good job of not making major misstakes on your first 2 holds, but you never know when you'll miss something. Also, testers can often give recommendations.
04-15-2006 at 11:44 PM
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Tim
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icon Re: The Zombie Problem (0)  
Best line:
Click here to view the secret text

I did give a lower score because
Click here to view the secret text

But it was funny.

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04-16-2006 at 12:07 AM
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Pilchard VIII
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icon Re: The Zombie Problem (+1)  
Apart from the scripting, I think you're a natural born architect... So please keep it up! :)

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04-17-2006 at 02:23 PM
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Tahnan
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icon Re: The Zombie Problem (0)  
Jimmythins wrote:
Click here to view the secret text

Yes, but why not?

I agree that the hold wasn't bad, though proofreading the text (scripting and scrolls) would have helped immensely. (Also: "greckle", not "dollar".)
04-20-2006 at 12:46 AM
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eytanz
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icon Re: The Zombie Problem (0)  
I think the hold story is meant to occur in an arbitrary zombie-related setting, not the Eighth, so I wasn't bothered by the use of dollars.

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04-20-2006 at 12:56 AM
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Tahnan
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icon Re: The Zombie Problem (0)  
Ah, well, probably so. Calling the protagonist "Beethro" threw me, I guess.
04-20-2006 at 02:57 AM
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Surnia
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I liked it.
04-28-2006 at 06:58 PM
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jbluestein
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icon Re: The Zombie Problem (0)  
A nice hold, sort of an afternoon snack. I enjoyed playing it, although I wonder about this poor guy 'Marc'...the bad guy in two different holds. What did he ever do to you?

All in all I give it a 7 with 3 brains of difficulty.

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06-12-2006 at 06:52 PM
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Tim
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icon Re: The Zombie Problem (0)  
jbluestein wrote:
I wonder about this poor guy 'Marc'...the bad guy in two different holds. What did he ever do to you?
Here's a small hint: http://forum.caravelgames.com/viewtopic.php?TopicID=10008&page=0#103569

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06-12-2006 at 08:19 PM
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Dolan42
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icon Re: The Zombie Problem (0)  
Back At The Royal Palace: 2 East should be marked Unhighscoreable, I took care of the rest of the 1 move rooms, but this one has master walls so the spider rejects demos of it but doesn't mark it.

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[Last edited by Dolan42 at 10-10-2006 07:23 AM]
10-10-2006 at 07:21 AM
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west.logan
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icon Re: The Zombie Problem (+1)  
I actually had quite a bit of fun with this one. The concept was entertaining and it did feel like something of a zombie attack. There were a couple of bugs with the scripting (one of the early rooms, if you kill the roaches and leave the way you came in makes it so you can't exit the room the other way). This meant I had to restore a few times but it wasn't terrible.

One thing I noticed that was appreciated was the checkpoints. They were in good locations and there were a sufficient number of them. So well done and thanks!

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09-09-2011 at 06:39 PM
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12th Archivist
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icon Re: The Zombie Problem (0)  
Post-mastered!

Not much to say here except that this hold has a great many easy puzzles, a few irritatingly twisty secret paths, and bad scripting. I like easy puzzles, the only problem with this bad scripting is that it lacks "End" statements, and secret paths are always terrible. Still, in the end, The Zombie Problem came out to be a pretty enjoyable hold.

7 fun
3 brains
50/100 recommendation rating.

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[Last edited by 12th Archivist at 12-05-2011 04:33 PM]
12-05-2011 at 04:14 PM
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