I don't know about the rest of you, but I personally think MIDIs are better than other musical forms (except possibly MP3s, but I know DROD doesn't use those). Half of the fun of MIDIs are that you can mess around with them if you have a sequencer, and that it is very easy to import very good music into the game. Also, it's fun to rearrange the music into a right and left hand, print it out, and pluck it out on the piano. But let's not forget the MAIN advantage: it is VERY easy to let architects change the music to their own tastes on their own levels! There are some MIDI sequencers available for free, and most are low-price. All at 1/100 the size of an MP3!
I know the argument is that some people don't have a good sound card. Let's face it--on a system with a bad sound card, a MIDI is going to sound fairly crappy...but that's true with ANY sound on a system with a bad sound card. But on certain systems, MIDIs sound even better than current DROD music. The prime example is the SoundBlaster Live! series. I mean, I think the DROD music is VERY well-done, but I just think a change in formats to MIDI (or at least the OPTION to use MIDI) would be a VERY good addition, mainly since the users can create their own music for their own dungeons, and there are other advantages to be gained as well. Pretty please with sugar on top?
If it's not too much of a hassle. If I can help at all with the sequencing or anything, let me know as well.
Sam
PS: It's also fun to go back and play older games that used MIDIs now that MIDI technology is better...it's so funny to hear this wonderful sound coming out, but the old-school graphics and interface
Prime example: Gabriel Knight, King's Quests that used MIDI, Space Quests that used MIDI. If DROD used MIDI, it would only sound even better 5 years down the road, when everyone had a copy of DROD, with literally no modifications to the sound!
[Edited by butsam on 07-17-2003 at 08:19 PM]