bandit1200 wrote:
Not bad. Not difficult, though when I first saw the room with all the snakes, I panicked when I saw there were no checkpoints. It turned out to be much easier than I thought it would be, and would be simple to make it harder. The second time I did it was by Click here to view the secret text
×one of the rattlesnakes getting stuck and forming a 1 square alcove, giving me somewhere to kill the serpents and a place to take refuge from the first wave of roaches. I have to say that the rattlesnake making that alcove was much more luck than good gameplay.
Well, I had the same feeling, when I was testplaying this room for first time (But in the first version, there were no brains appearing after the wubba gate disappeared.) Besides as you noticed:
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×The brains are just Characters. They begin to do their work after wubba gate opening.
I think, I should make that wubba gate disappear better.
Tahnan wrote:
Hm.
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×Intro, the Entrance: There're a few problems here, I fear. The first time I tried it, I got killed by a roach I couldn't see because it was covered by the "gulp" dialogue. The second time, I went south first instead of north, and thereby avoided the magically appearing roaches, which is surely not what you intended.
Level 1 (the Forest): the length of the title obscures the location of some of the rooms, which is a shame. I very much liked the nature of the within-the-green-walls area: having to get through Room A to the next room in order to come back into Room A from the right entrance to clear it.
Some of the rooms--e.g. L1, 1N1W--have complex platform paths, but no red doors, making them a straightforward matter of walking across a few platforms to kill the roach and move on. Were red doors intended?
And some proofreading errors: "cntinue" in the guard's speech. "this fuses" for "these fuses". "A unidentified"; "it have"; "succes" for "success"...there were actually a lot of grammar errors, which I could catch more easily if the hold (and its scripts) were editable.
Well, I've just put a breakable wall, so you must go north.
Hmm, you are right. I will cut it <
Cuts titles>
.
Well, I was Imitating(<
-- Personally, I have bad feelings about this word.). I don't remember the hold name, or author, but I hope he(or she?) won't be angry...
Thanks, for that thing about the Red doors. I've missed it. There should be red doors indtead of green
.
About the Gramma. Well, the english isn't my native language, so it is very probably I will make many mistakes
Banjooie wrote:
Pretty good hold--
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×Is there only one 'Stronghold' room in the first level, or will that be changing? I like the end-game idea of completely nuking the walls around the compound, though.
Well, I'm actually planing something. What? Hehe, Don't even think I will tell you ;P. Just kidding. As you've seen in the dialogue, the whole hold is gonna be very extensive
. At now, I'm planning to create only four levels (including the Unidentified Strange Place).
Well, anyway thanks for all replies. Now, I'm going to DROD editor to continue
.
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