Oneiromancer wrote:
Not to put a damper on things, but shouldn't we wait until we're out of beta?
Yeah, that's what I thought. I had no idea people would be so willing to put up with all the data loss and other troubles we've had so far. But I guess things are settling down to an acceptable level of risk. A few warnings for the peoples:
1. If you hit a bad bug that destroys all your data, you will either have to accept the loss or help the developers figure out the cause of the problem. During beta you should expect that our main goal will be fixing bugs and not recovering your data. In some cases we have done both simultaneously, but other times people just lost their data and had to start from scratch.
2. There are precautions described in my "
Testers Please"
post found at the top of the "
Bugs"
board that can be used to avoid data loss.
3. I could really use some help testing multi-author holds. It might be good for a few people involved in the "
dungeon collaboration"
project to throw together some holds with levels from different authors. I mean *before* the big official hold which would probably arrive after beta was complete anyhow. This would help us find bugs that tend to come up in collaboration projects.
-Erik
[Edited by ErikH2000 on 07-16-2003 at 08:31 PM]
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The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
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