Thanks for all the praise from those who enjoyed my little diversion (and all from a couple of rooms - unexpected) Oh dear, and my actual hold still coming up (ever so slowly)
As to those who're having trouble with the room... Don't sweat it. Go away, come back, mull on it, observe what tar does when it reaches a corner and then has a growth cycle (you'll have seen this many times while playing through Dugan) It's a room intended to demonstrate a reason/excuse for a 'time lock' and it was the first thing I came up with. Sorry
I almost feel guilty about the praise regarding the first room (a lucky accident that it turned out to be a half decent puzzle - I just threw a bunch of ingredients together pizza style, which explains the lack of carefully placed checkpoint) and the second room (because I cheated a little
)
Paint Shop Pro (7 for me) & a .pal file (attached) with all the minimap colours, applied to whatever art, gets half the job done in no time... Then transfer the results to the game. Care and a large dose of artistic license must be taken here because it's not a direct process. Some colours are not always available, and some of the colours available have a minimum 'size' (shrubs, tar) But self portraits, fine art and other forms of dungeon grafitti are all somewhat feasible. Just don't get distracted from the puzzles if you're a hold builder. It might make good filler material if you're running out of ideas though
Now why aren't red doors red on the minimap? Grrr. And how can I have green doors showing on the minimap, but no creatures (don't think I didn't try *more than once* to figure this one out
) And I sure do wish there were some 1x1 objects which appeared as grey on the minimap...
The first time took me about an hour because I was figuring out what works best or not. I'm not really sure whether to bother with something much larger. Seems a little eccentric...
The other, far more interesting, but difficult prospect, is to try to include interesting puzzles within the art. Unfortunately my brain only has a limited capacity...