Very nice! I wouldn't of tried putting label updates every cycle since I'd of thought lots of people would of just held down "
wait"
and watch Kevin spin around for a bit.
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×Oh, man. I thought about Guards, but Spiders were scarier I thought.
(By the way, there's one mistake I noticed in Yellow_Mage's hold. #15 (Yellow_Mage ) is facing the wrong direction at the beginning of cycle 13.)
Huh... uhh... ahh... wha...?
Oh, ya... Well, I copied Eriks releases and those ones might.. ya know... have mistakes in them....
Well, I honestly got ta say this was a good competition that got weird at the end.
My partial analysis about the whole thang:
Well I wanted to say this about 2 pages back, but now I have time to say a few things about it now.
How handicapping currently works; it would of been alright if they were far less people than 56, so basically it was a "
first come first served"
sorta thing. As #56 Kevin won, bidding for kills and the whole handicap from that doesn't quite work. My thinking that anyone bidding more than 2 wouldn't win (I wanted to bid 1, but I didn't want to be too low in the move priority list).
Move priority is only important right at the start of the game. Put yourself in a low priority for example, there would be more people than you that have a higher priority than you. As more people are killed, your chances of winning improve. If you are high on the priority list, it's more likely that it you would have the same chance of winning, or your chance of winning will decrease (becaue of the handicap, less people, and the assumption that people with lower priority will be killed first). The example would be that I would be 3rd to move out of the other 5 people (Matt and Kevin). Me being 15 out of 56 doesn't translate as well anymore.
The advantage of being first to move are only slight with them being a crossed swords situation, for a guaranteed kill, or a sword near your rear situation, which can be avoided (each at the end of the 5 turn). The possible advantages regards strategy, and that being contradictory. You can play a better defensive game if you have a higher priority, but because you probably made a higher bid, you would have to get more kills, and you can't really play that way.
The advantages of being low on movement priority are slight, but are good. On agressive attacks you tend to bump swords rather than get splattered as you would be on a higher priority, and if you know where people are going, you can kill you opponent in a situation that would make them bump your sword if you had high priority (eg. when a few people started to swing their swords to prevent people from coming in from the initial squeezening, people with a lower priority could of sweetly moved passed the deadly sword and killed them. Heh.)
Contrary to the "
wait it out"
style that could of been done with people with low priotity (since you'd be closer to zero than most other people
), being agressive would allow you to get a score that is possibly unbeatable, and you don't have the defenseive advantage of a higher movement priority.
A few relevant comments (because I'm getting too long):
- Higher movement priority is overrated. The advantage is only slight, and is depend on the person strategy.
- If there were between 18-24 people me thinks the current bidding situation would of been ok.
- People who over bid might of broke the game. Them might get the kills, but they wouldn't be competition against anyone else, taking the opportunity of kills instead of being in a position to win. (I'm not taking that like hard cheese or anything
)
I'll talk more on this a later (and more match specific), but what do you guys think?
____________________________
"
Sit and daydream, and watch the changing color of the waves that break upon the idle seashore of the mind."
- Henry Wadsworth Longfellow
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× They call me Raging Demon because I'm Jab, Jab, Short, Towards, Feirce.