b0rsuk wrote:
It has been suggested before, and for some reason postponed/ignored.
It's been neither. It was suggested relatively recently, as Agaricus pointed out. It wasn't commented on by any of the programmers, that's true, but that doesn't mean that they're not aware of it.
What did you expect to happen? That someone will make a new suggestion, the developers would come by and immediately post "
That's a great idea!"
, and three days later there would be a patch? That's a totally unrealistic expectation. Suggestions are made, they are noted, and then some of them get implemented and some don't. Caravel has a policy not to confirm what features will be in the next version. Therefore, you can't learn anything from the silence.
So, again, I recommend patience. Keep making suggestions - they are all appreciated, whether or not they are implemented. But don't expect instant gratification, and don't get insulted if people misunderstand you or don't agree with you. Because all you are doing is making it more likely that people, including the developers, will just avoid your threads.
- DROD interface could be better.
True.
We are not martyrs.
You are also not forced to play DROD.
Roguelike games are in many ways very similar to DROD - typically you get big/very big "board", I mean it's tile based they're very small compared to screen size. This means a lot of direction keys pressed.
As an ex-developer of a roguelike game, I know for a fact that the situation is very different. Most Roguelike games have been around for longer than DROD - at least longer than DROD has been actively developed (Webfoot was around a long time but it just sat there). Roguelike games also benefit from a lot of cross-polination, and many of them have dozens of contributors. When I wanted features in Angband that didn't exist, I went and wrote them in myself.
If you'd write a "
walk"
patch for DROD and then no-one paid attention to it, then I'd understand your attitude. Until you do that (nothing stops you, the source code is publically available), please tone it down.
I was disappointed to see that JTRH editor is mostly unchanged. Each time you place something different you have to interrupt what you're currently doing and perform several clicks. "Distracting" is an understatement.
That's a good point, actually.
So they really made the new big hold using this editor ?
Yes. It wasn't even very difficult. Which is something you should keep in mind - a lot of people are using the editor right now and very few of them seem to be suffering as badly from its design as you are. Which isn't to say that there isn't room for improvement. There certainly is. But maintaining that it's too difficult to use effectively just contradicts the facts.
I would start by improving editor, to make work more convenient.
The editor is not the top thing on the dev team's priorities. That certainly doesn't mean it won't be improved, but DROD is a game with an editor, not an editor with a game.
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