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Caravel Forum : DROD Boards : Feature Requests : anti-mimics (mirror-mimics)
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Greyman
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What about anti-mimics?
They are mimics that act the exact opposite of Beethro.
So mimics can make an opposite swing.
And move the opposite direction.

This is simple and adds a feature you canīt emulate in any other form in the game.

GreyMan
09-14-2005 at 02:29 PM
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Doom
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09-14-2005 at 02:36 PM
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Greyman
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Yep. So all people reading this go for those links.

But I want to say something after thinking it better, that it is not so simple, because there are 3 types of mirror-mimics:

1)mirroring the movement of Beethro
2)mirroring the swinging of Beethro
3)mirroring both the movement and the swinging

And each one of these have also 3 subtypes:

1)mirroring West-East
2)mirroring North-South
3)mirroring both W-E and N-S

But the worst complications come from some special situations, as stated in the posts linked.
09-15-2005 at 03:05 AM
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Cascade
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Greyman wrote:But I want to say something after thinking it better, that it is not so simple, because there are 3 types of mirror-mimics:
I think the only type that really makes sense is one that does the complete opposite of all Beethro's moves... i.e:
Beethro                Mimic
N                      S
NE                     SW
E                      W
SE                     NW
S                      N
SW                     NE
W                      E
NW                     SE
Wait                   Wait
Swing Clockwise        Swing Anticlockwise
Swing Anticlockwise    Swing Clockwise
Having 9 different types of anti-mimic seems overly complex and not really in keeping with the "multiple dissimilar simple elements" theme of DROD...

I love the idea, though, especially for cooperative horde fighting.


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[Last edited by Cascade at 09-15-2005 08:50 AM]
09-15-2005 at 08:50 AM
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Chris
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I think it makes more sense for the sword rotation to be the same for the mirror mimic and for our hero.

The movements you are describing can be seen as the result or mirroring our hero's movements in both the horizontal and the vertical direction. Each of these 2 mirrors would reverse the direction of sword rotation, cancelling each other out.

Or, to put it another way:

You say that N maps to S and E maps to W. So if Beethro swings his sword from N to E, the mirror mimic should swing his sword from S to W. Notice that N to E and S to W are both clockwise swings.
09-15-2005 at 10:26 AM
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zex20913
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I agree with Chris on the sword thing-mainly because the sword is ALWAYS pointed in the opposite direction that Beethro's is, no matter what. Unless there are sword magnets implemented.

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09-15-2005 at 02:42 PM
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Cascade
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zex20913 wrote:
I agree with Chris on the sword thing-mainly because the sword is ALWAYS pointed in the opposite direction that Beethro's is, no matter what. Unless there are sword magnets implemented.
Zex, Chris, I see what you mean!

I guess I hadn't thought about the orientation. I agree the anti-mimic should be placed facing in the opposite direction to Beethro, unlike normal mimics/decoys which always are placed with the same orientation.

In this context... yup, I think too it would be more intuitive for the swords to both swing either clockwise or anti-clockwise! It would look more "mirrored". :)

This game element could be really fun... :)

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09-15-2005 at 03:51 PM
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stigant
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It depends if you are reflecting through a point (which is really a rotation of 180 degrees around a point, not a reflection) or across a line (which is more like a mirror). If you are watching your reflection in a mirror, when you rotate clockwise, he rotates counter-clockwise.

Maybe what we need is not new mimics but a new wall element(s) that will allow you to reflect the mimic differently by moving the mimic through the element when placing the mimic. For example, the room designer could set up some wall to be a mirror (this could tie into the mirror thread for evil-eyes). When placing a mimic, if the line of sight between beethro and the mimic crosses a mirror, then the mimic becomes mirrored ala reflection semantics. If the line of sight goes through a mirror point rather than a mirror wall, then the mimic becoms mirrored ala rotation semantics.

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09-15-2005 at 03:56 PM
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trick
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Hm... How about relative mimics ? :)

- Gerry
09-15-2005 at 04:03 PM
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