Leus
Level: Master Delver
Rank Points: 204
Registered: 05-16-2005
IP: Logged
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Re: Diago's Dungeon: A Delver's Delight (0)
Thanks for your input. And you are right. A few of the rooms had trivial solutions. Apparentely a recurring solution that I (and testers, which were uncredited because they were my friends from outside the forum) neglected to notice was exiting through the door from which the player entered. Fortunately, that didn't happen too terribly much. Also, the multiple entrance thing only trivialized two rooms that I saw. When I first released this hold in the architecture forum months ago, the first level was just a line going straight up. People didn't like that design, so I tried to change it. I thought I'd made all the entrances logical, but I guess not. However, I hope the occassional trivial solution didn't take away from your enjoyment too much. I believe I have found a way to fix most of them, but I don't know if I should release it just yet... After all, this isn't in beta anymore. I can't just be releasing new versions all the time. Maybe I'll release the updated version along with my next hold.
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Hi.
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