eytanz
Level: Smitemaster
Rank Points: 2708
Registered: 02-05-2003
IP: Logged
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Re: Mimic-Can't-Be-Placed Floor (0)
The normal way of managing this is to force the mimic to be placed at a certain point, by putting a monster there that cannot otherwise be reached
The smallest such configuration I can think of:
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#R >
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With 'R' being a roach trapped by an arrow. The only way to kill it is to place the mimic next to it.
That said, this is a somewhat cumbersome solution; I think that the best solution would be adding the ability, in the editor, to place mimics directly; that way, you could have rooms where the player has no control over mimic placement, and no new floor types need be coded.
Of course, the one thing possible with these floors not possible now nor with my suggestion is to have a limited, but greater than 1, selection of mimic starting points.
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