mrimer wrote:
If I understand correctly, the inconsistency is that in AE, brain pathmaps can lead through serpent heads, and in JtRH they don't, right? I agree that I'm not sure whether this should be reverted to the 1.6 behavior in 2.0+.
This behaviour
was already changed to conform with AE behaviour (during beta, IIRC). Brain pathmaps can lead through serpent heads in both AE and JtRH. This can be illustrated by the following situation:
W - Wall, S - Serpent head, s - Serpent body, R - roach, B - Beethro
WWW
WWSWWWWWWWWWWW
s sss
s s s
B s R s s
s s
ssssssss
For the first couple of moves, the roach will head for the serpent head, trying to go through it. This happens in both AE and JtRH.
I think the problem is an ordering issue. When Beethro strikes the orb in AE, the pathmap will not update immediately, making the serpent move as if it were unbrained. In JtRH the pathmap gets updated immediately, and the serpent moves in the correct direction. However, it doesn't quite work for other monsters than serpents, so it may be something completely different.
Edit: Scrap that. I don't know what I'm talking about (and no, I don't really have a better idea yet).
Anyway, if the above is what's causing it, then I think that it should be considered a bug in AE, not JtRH. I just wanted to let you know that the inconsistency exists.
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0.099³
[Last edited by Stefan at 09-06-2005 07:49 PM]