Radiant
Level: Moderator
Rank Points: 142
Registered: 02-05-2003
IP: Logged
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Level Design Contest 2005 (+1)
Just to put everything in a centralized location, here's the deal with the level design contest...
Submissions
*To submit a level, simply post it in this forum (in fact I will assume any level posted in this forum applies for the contest, unless there's a reason not to).
*If you want to keep a level away from the public, put it on the web somewhere and PM me on where to download it.
*You may submit any number of levels.
*There isn't presently any prize, it's just for the honor of it.
Requirements
*The level MUST HAVE a valid HARD mode demo. Because I cannot just assume it is possible without having tangible proof.
*This rarely happens, but a level only working because of a bug exploit will be disqualified, because future bugfixes may render it impossible.
*This also rarely happens, but a level should not rely on the behavior demonstrated in "Laws of Physics" and/or "Don't Try This At Home", for the simple reason that this makes a level overly obscure.
*No profanities in hint boxes, please.
Other
*Though I will try to answer everything, I cannot guarantee it
*The intent is to put all levels into a single expansion pack; however, I reserve the right to omit levels. I've done this in the past a couple of times for levels that were trivially easy, consisted only of a single editor screen (i.e. less wide than a game screen, even), created by random scribbling, or otherwise not interesting.
*I sometimes make small changes to submitted levels, usually by removing a tool or dynamite if I could find a way to solve it without, and often by fiddling with the point values or rewording unclear message boxes
Hints for good level design
*Avoid linearity - give the player choices
*Pick a cool theme and stick with it (e.g. Symmetry; Obedience Course; You Only Live Twice)
*Having separate solutions for easy mode and hard mode is a good thing
*A puzzle doesn't have to be difficult, but it should be interesting
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= Radiant =
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