I've just attached a new version of the hold. This only has script fixes and additions. 1E should now show the script if and only if you step on the wrong square while the room's being solved, even if you've exited and reentered before hand.
Also I added scripts to the entrance, a brief introduction to your goal- clear the level of seeps, duh- and a brief setup of the next room. Also on solving the room you should get a different message depending on how you "
solve"
the entrance. Please, let me know if there's any problems with how I set that up. Also in 1N I added a script to let players know they could go to the entrance directly before solving 1N.
cbemom wrote:
edit: finally finished 1N1E - no moves to spare!
Good job, I was about to post a few tips, but it looks like I don't have to. Now can you solve it with more than 6 moves to spare?
[Edited by Tscott at
Local Time:06-01-2005 at 06:35 PM]
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And I can recall our caravel: a little wicker beetle shell with four fine maste and lateen sails,
its bearings on Cair Paravel. O my love, O it was a funny little thing to be the ones to've seen.
-Joanna Newsom "
Bridges and Balloons"