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Caravel Forum : DROD Boards : Architecture : Mystery Maze (My first hold! yay?)
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dreamisle
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icon Mystery Maze (+1)  
This is Mystery Maze, my first hold. It's a 2 day (well, maybe only 5 hours) bit of work, and it includes the Fork in the Road to choose your path, and two routes. One is finished, but the other one is a one room demo because I'm not sure people will like it very much. Perhaps I'll keep it one room? Please give me some feedback and some constructive criticism. (I'll try not to whine or defend myself too badly. ;) )

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The Hold of Knowledge is a hold I'm working on with a lot of scripting elements that piece together some great puzzles for ya. Check out the tester versions!
05-17-2005 at 10:57 PM
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cbemom
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icon Re: Mystery Maze (0)  
well, you have a decent start, here.

the roach motal plays well, but there is a blank scroll in 1N.

the riddle side - argh! DON'T make me do math when I am looking for puzzles. I managed to get through the first room by banging on orbs until one worked - very unsatisfiying.

Most of your players will like logic puzzles, but it's been a long time since high school algebra for some of us and is frustrating, not fun.



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05-18-2005 at 05:29 AM
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TripleM
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icon Re: Mystery Maze (0)  
the roach motal plays well, but there is a blank scroll in 1N.
I'm guessing it should say something like 'Security keycard only!' ;)

Having math puzzles is interesting, although it doesn't work extremely well with JtRH currently because of the orb-door associations being visible when you click an orb. You probably don't have JtRH, which is probably the reason (there are other ways of coming up with something like this, where you have to hit a certain orb etc).

Being a mathematician, I have to point out a couple of things in the actual puzzles -
Click here to view the secret text


Click here to view the secret text


Interesting idea anyway, will be interesting to see how it progresses.
05-18-2005 at 07:25 AM
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dreamisle
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icon Re: Mystery Maze (0)  
You're both right about the math puzzles, and I suppose I should have taken out the section entirely. Last night I downloaded JtRH and now I'll base my puzzles on that.

As for the scroll, it did say that, but when I copied it to move it as I would a section of room, the writing didn't copy with it.

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The Hold of Knowledge is a hold I'm working on with a lot of scripting elements that piece together some great puzzles for ya. Check out the tester versions!
05-18-2005 at 05:07 PM
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Blondbeard
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icon Re: Mystery Maze (+1)  
I was going to say almost exactly what TrippleM said. About the orbthing, and about the mathematical stuff. However I might add that the mathpart has a serious problem. Either you know how to solve these kinds of equations, in witch case it is very easy, or you donīt, in witch case I suppose itīs realy challanging (witch might be fun). May I sugest riddles of mathematical character instead of equations? (take a look in 'the palace of puzzles' for inspiration). The roach motel is also very easy. Not boring, just easy and kind of neat. But in the next level I think you should force the player to think a little.

Oh, and lastly a cool thing. The text witch appears when youīve completed the hold is almost exactly the same text that popped up in the first virsion of my hold (when it just contained one small, relativly easy level built by my littlebrother.) Almost every word was the same. Even the name (David) :) It was really cool to see that text popping up.

05-23-2005 at 10:41 AM
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dreamisle
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icon Re: Mystery Maze (0)  
The name might be a coincidence, but I think the end hold text defaults to that message ;)
I might expand upon the roach motel idea but I'm just now learning some of the scripting elements of JtRH.

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The Hold of Knowledge is a hold I'm working on with a lot of scripting elements that piece together some great puzzles for ya. Check out the tester versions!
05-28-2005 at 04:04 AM
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