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Caravel Forum : Caravel Boards : Development : Combo Clock (Digital/Analog/Serpent clock)
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larrymurk
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File: Clock2.PNG (1.2 MB)
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icon Combo Clock (+3)  
Here is a Digital/Analog/Serpent clock.

I started with Schik's digital clock.

I added a bar that goes from green to red for analog.

Then I added serpent info from Rabscuttles clock.

I'd think this combo clock should be very useful.
Please feel free to edit this as you please. If anyone does a nice combo clock please post it as I know this clock is more functional than pretty.

As always copy any clock you want before installing this one.

[Edited by larrymurk at Local Time:05-16-2005 at 02:30 PM]
05-16-2005 at 02:30 PM
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Someone Else
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icon Re: Combo Clock (0)  
Excuse the stupid people here, not all know computers. Please tell us in layman's terms how to change the clock.
11-28-2005 at 03:00 AM
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krammer
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icon Re: Combo Clock (+1)  
Rename the clock2.png file in the data\\bitmaps directory to something else, then copy this one into that directory. If you want the normal clock back you can rename the original to clock2 again and delete/move this one.

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11-28-2005 at 01:01 PM
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roach strangler
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icon Re: Combo Clock (0)  
Do you know how to do this for TCB?
08-15-2007 at 04:43 PM
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Kwakstur
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icon Re: Combo Clock (+1)  
roach strangler wrote:
Do you know how to do this for TCB?
You can't put this one on TCB. Normally, you would change the name of it to something like larryclock2, just to distinguish.

Then you would close out of DROD (if it's open), then open DROD.ini in notepad.

You would change the following line:
Clock=Clock
to this:
Clock=Clock;larryclock


But that won't work. You see, TCB not only has a Clock2, it also has a Clock1 for the speed potion extra turns. Because this only has a Clock2, it will not work. larrymurk will have to provide a Clock1 for it to import.

You can check the master list of contributions (pinned topic) for some working 3.0 clocks.

EDIT: Oh, yeah, I forgot to tell. If you set it up this way (separated by ";"), then you switch between clocks by actually clicking on the clock while playing.

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[Last edited by Kwakstur at 08-15-2007 09:43 PM]
08-15-2007 at 08:02 PM
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coppro
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icon Re: Combo Clock (+1)  
When Clock2 isn't present, TCB won't fail, but you won't be able to tell half-turns apart.
08-15-2007 at 09:11 PM
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Briareos
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icon Re: Combo Clock (0)  
coppro wrote:
When Clock2 isn't present, TCB won't fail, but you won't be able to tell half-turns apart.
Well, a quick fix might be to load the clock2.png in an editor, tweak the brightness/contrast or some other property a bit and save it as clock1.png...

np: Yagya - When They Stood, They Let Down Their Wings (Will I Dream During The Process?)

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08-15-2007 at 10:03 PM
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Kevin_P86
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icon Re: Combo Clock (+1)  
coppro wrote:
When Clock2 isn't present, TCB won't fail, but you won't be able to tell half-turns apart.
Except clock2 is the whole turns, and clock1 is the half turns... but it is indeed that case that both do not need to be present.

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08-16-2007 at 12:07 AM
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