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Caravel Forum : Other Boards : Crystal Shard Games : New Levels for SubTerra 1 and 2 (Homebrew levels for all to play)
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B.J.Earles
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I have a new ST2 level for everyone to enjoy. I got the idea for this level while making Trump. It's really just an expansion of a part of Trump, but it works pretty well.

Here's Ten at a Time.
06-09-2009 at 02:53 AM
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Celtic Minstrel
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Yay, a new Subterra 2 level. Those seem to be rather sparse.
06-09-2009 at 05:56 PM
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Celtic Minstrel
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I made a SubTerra 2 level. It's not difficult, but I think it's interesting.
06-11-2009 at 03:37 AM
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Celtic Minstrel
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Another one, which I think makes interesting use of timestop.
06-12-2009 at 09:45 PM
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Celtic Minstrel
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icon Re: New Levels for SubTerra 1 and 2 (0)  
...I feel prolific.

I've finished another level, but I'm not going to post it yet; I intend to post it in a batch of perhaps 5 or so levels (some with 2 players).

EDIT: Mostly done – a set of 5 related levels. Will post soon.

[Last edited by Celtic Minstrel at 06-19-2009 03:11 AM]
06-15-2009 at 03:37 AM
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Celtic Minstrel
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icon Re: New Levels for SubTerra 1 and 2 (0)  
The promised five levels are nearly finished (just testing them now), but in the meantime here's a really tiny level for your perusal.
06-19-2009 at 07:40 PM
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Celtic Minstrel
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Not sure where to put this... I noticed that in one of Stew Boy's ST2 levels (Thelaser), the easy exit is impossible to access since it requires a white key, which does not exist in the level.
06-19-2009 at 09:04 PM
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The Stew Boy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
There's the key blocks?
06-19-2009 at 11:52 PM
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Celtic Minstrel
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icon Re: New Levels for SubTerra 1 and 2 (0)  
But there's only middles and bottoms. No top.
06-20-2009 at 01:23 AM
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The Stew Boy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Oh.

...Whoops.

I could've sworn I put a top block in...
Oh well, here's the fixed level.
06-20-2009 at 02:52 AM
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Celtic Minstrel
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icon Re: New Levels for SubTerra 1 and 2 (0)  
And... done.

Five levels to be played in sequence.

The second and third are included twice – once properly, and once with the easy gem quota set to match the hard gem quota in order to demonstrate the hard solution. All the others demonstrate the hard solution already.

These levels are fairly large / long. I did a few things that I think are interesting. The second level requires dogs to be used like crates for the hard solution. The fifth level involves controlling two players simultaneously while keeping a lookout for both the Mountain King and a Knight (fortunately the presence of two players sometimes confuses the Mountain King). There might be other thing's I've forgotten.
06-20-2009 at 04:04 AM
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Celtic Minstrel
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Why do I keep exploding when I activate a clone machine? :?
06-20-2009 at 09:39 PM
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Celtic Minstrel
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icon Re: New Levels for SubTerra 1 and 2 (0)  
This level is not finished, and may not be solvable, but I decided to post it because for some reason the players keep exploding. :?

I'm 90% sure that it would be solvable if the players didn't explode randomly. Does anyone have any idea why they do this?
06-21-2009 at 04:03 PM
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Danjen02
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I haven't been able to force a player explosion, but there was a thread where bug behavior and levels were discussed, and having your cloned player activate a cloner did in fact lead to some problems.

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06-21-2009 at 05:40 PM
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Celtic Minstrel
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Well, my level doesn't have the activation occur on exit from the cloner, though...
06-21-2009 at 05:53 PM
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Bigwig
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Here's a level.
06-29-2009 at 09:42 AM
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Celtic Minstrel
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Question: Did I submit a Subterra 2 level called "Fairy Madness" a while back?
06-29-2009 at 12:53 PM
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Bigwig
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I had a look through the topic CM but i didn't find a Fairy Madness. There was one that was called something else with madness after it though.

Anyway heres another level i made that is about boarding an alien spaceship and accidentally destroying mankind. It's not all fun and games though because theres a tricky puzle that involves cushions and eggs when you try hard mode! :D

[Last edited by Bigwig at 06-29-2009 09:23 PM]
06-29-2009 at 09:22 PM
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Celtic Minstrel
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Bigwig wrote:
I had a look through the topic CM but i didn't find a Fairy Madness. There was one that was called something else with madness after it though.
Thanks. Yes, I've made several levels called "??? Madness", but I couldn't remember which ones I had submitted.


Huh. The levels on the first page are apparently the only ones I submitted since that last large chunk.

Expect another large group of levels sometime soon. :D

[Last edited by Celtic Minstrel at 06-29-2009 11:54 PM]
06-29-2009 at 11:50 PM
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Bigwig: Great levels. However, the replay for "Coffee" doesn't work.

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06-30-2009 at 08:33 PM
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Bigwig
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Thanks! And here's the solution hopeuflly working if you wanted it. :thumbsup
06-30-2009 at 09:29 PM
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Celtic Minstrel
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icon Re: New Levels for SubTerra 1 and 2 (0)  
So, here's my next set of levels.

SubTerra 1
1.A quick jaunt: If I recall correctly, this was my first Subterra level. I made a few small changes recently, though. In particular, I accounted for the fact that you can't pass a blocked gate.
2.Explosions: Another simple, easy level.
3.Four Quarters: There are a fair number of 2-player levels, but this one doubles that! By which I mean, it has 4 players.
4.House of Ice: The only one of these four that was made recently; it's the one where I recorded a hard mode solution, and then in the replay the poltergeists behaved differently. So while the solution does not satisfy the hard gem quota, it is possible by trapping poltergeists.

SubTerra 2
1.Shops Madness: I already submitted this one, but I decorated it to fill the whole screen. For the purpose of contests (if there even is a ST2 contest), this should supercede the original. Functionally, however, it is identical.
2.Fairy Madness: I think this was already "finished" at the time I submitted my last level pack (ie my first level pack). However, it did not have a hard mode solution, so I expanded it and added one.
3.Trap those Fairies!: Or "Fairy Madness 2". Just a simple level; not hard at all.
4.Be Fairy Precise: Or "Fairy Madness 3". I haven't yet seen a level in which you must kill a fairy with a conveyor block. This one requires that – twice.
5.Quirks 2: I took Wonkyth's level, stripped out everything except the basic structure, and made a similar level to demonstrate a few odd and undocumented things. Unfortunately, I could not find 8 things to mention... so I used the Mountain King to fill it two of them, and a pair of undocumented yet probably fairly well-known facts for two others. In fact, I'd say the first two are the most interesting.
6.Keys Madness: Another simple level. Very easy.
7.The Vault of Eternity: Formerly called "Keys Madness". I was unable to record a solution for this one because when I entered the exit, nothing happened, as I reported in the other thread. If that issue is ever resolved, I'll resubmit it with a hard mode solution.
8.King: This is in fact the first Subterra 2 level I ever made. Well, sort of – in fact I took that level, decorated it, and added a hard mode solution.



Why does this forum not have a [list] BBCode? :?

Also, I've been wondering: how many more ST2 levels are needed before an expansion pack can be released?

[Last edited by Celtic Minstrel at 06-30-2009 10:33 PM : Whoops, forgot to attach]
06-30-2009 at 10:33 PM
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The Stew Boy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Now I'm feeling guilty for not having made any levels for a while.
I just can't think of good ideas.
06-30-2009 at 11:06 PM
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The Mystic
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Celtic Minstrel wrote:Also, I've been wondering: how many more ST2 levels are needed before an expansion pack can be released?
I've lost count, but it has to be close to the minimum.
The Stew Boy wrote:
Now I'm feeling guilty for not having made any levels for a while.
I just can't think of good ideas.
I know what you mean, I've been in a rut all year. Except for the April contest, I've posted only one new level, and that was back in February. :frusty I'm almost tempted to remake some of my old levels.

____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text


[Last edited by The Mystic at 07-01-2009 02:30 AM]
07-01-2009 at 02:27 AM
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Celtic Minstrel
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Three new levels, all fairly small and simple. One of them could just as easily have been made in Subterra 1, but I made it in Subterra 2 because it was already open.
07-08-2009 at 02:53 AM
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Celtic Minstrel
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Eep, I don't think Escape Artist (in the 2008 level pack, by Mystic) is beatable. Unless I'm missing something, you need to pass through a Munchkin, pick up boots, go back through the Munchkin, and then walk against a conveyor belt.
07-10-2009 at 08:52 PM
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B.J.Earles
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icon Re: New Levels for SubTerra 1 and 2 (0)  
I just took a look at the level, and it is quite possible. As CM stated above, you can't keep the boots when you pass through the munchkin. So don't use the boots. There's another way to go up the conveyor belt. ;)
07-11-2009 at 01:23 AM
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Celtic Minstrel
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icon Re: New Levels for SubTerra 1 and 2 (0)  
...Great. Now I need to figure out how.

I'll check if it's possible to use one of the crates. That might work...

In the meantime, here's a new level.
07-11-2009 at 02:23 AM
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Celtic Minstrel
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Well, you were right about Escape Artist, but now I'm having trouble with Fun With Lasers. I think that after going through that conveyor thing at the bottom right you should come out at the save disk, right? But I'm just looping through it over and over again... :?
07-11-2009 at 03:06 AM
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The Stew Boy
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icon Re: New Levels for SubTerra 1 and 2 (0)  
Did you perhaps go into the upper teleport at the left side? You're not supposed to. I didn't know you could until after I made the level.
07-11-2009 at 11:53 PM
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