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Caravel Forum : DROD Boards : Architecture : First HOld
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SuperV
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icon First HOld (+1)  
This is my first hold for jtrh demo. sorry for italian language.

[Edited by SuperV at Local Time:04-07-2005 at 12:53 PM]

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04-07-2005 at 12:51 PM
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MeckMeck GRE
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icon Re: First HOld (0)  
Ok, I completed the first level. Its a easy nice exploration RGP and thats bad to me due to the fact I cant speaK Italia. So I just guessed the story. I found an empty room however at 1N. Maybe its just not ready yet. I like the masterwalls to be used as safety girders.

Lvl 1 : Stair bug !!!! Stair leads to end hold.

Click here to view the secret text


Click here to view the secret text


[Edited by MeckMeck GRE at Local Time:04-07-2005 at 04:47 PM]
04-07-2005 at 01:34 PM
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SuperV
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icon Re: First HOld (+1)  
Thanks MeckMeck Gre. I fix these bugs. In the next version i change language. How to remove a room? with canc button dont work.

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04-07-2005 at 06:58 PM
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agaricus5
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icon Re: First HOld (0)  
SuperV wrote:
Thanks MeckMeck Gre. I fix these bugs. In the next version i change language. How to remove a room? with canc button dont work.

Go to the main building window (not the editing one with all the tools, but the one before where you can select holds, levels and things like that), click on the room in question and then to delete it, press the "delete" button.

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04-07-2005 at 07:02 PM
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SuperV
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icon Re: First HOld (0)  
agaricus5 wrote:
SuperV wrote:
Thanks MeckMeck Gre. I fix these bugs. In the next version i change language. How to remove a room? with canc button dont work.

Go to the main building window (not the editing one with all the tools, but the one before where you can select holds, levels and things like that), click on the room in question and then to delete it, press the "delete" button.

Thanks! I deleted the room!


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04-07-2005 at 10:06 PM
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SuperV
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File: The infested World NEW VERSION.hold (949.6 KB)
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icon Re: First HOld (+1)  
The hold is updated. I added a 5 rooms (in construction) level and a future idea. Now the language is english, i added a good idea for editor and the entrace room. Please comments.

HAVE FUN!

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04-09-2005 at 09:21 PM
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SuperV
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File: The infested world new new version.hold (972.5 KB)
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icon Re: First HOld (+1)  
The new version is done :

*Added Entrace with fun stuff
*Added Beethro's house fun map
*Finished and added Construction site and Office and Labs(Short levels)
*Added Return to Kargan

[Edited by SuperV at Local Time:04-13-2005 at 07:12 PM: I forget the hold]

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04-13-2005 at 07:10 PM
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Didouneto
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icon Re: First HOld (0)  
lol,i have killed the slayer with tunnel
04-14-2005 at 09:25 AM
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SuperV
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icon Re: First HOld (0)  
Didouneto wrote:
lol,i have killed the slayer with tunnel

Very good work Didouneto!!!!!!!

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04-14-2005 at 12:25 PM
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stigant
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icon Re: First HOld (0)  
DarkWia Castle 100%
The blue door in 1S doesn't open.
I completed 4 rooms on this level (Entrance, 1E, 1S1E, and 1S) but the door doesn't open (even after leaving and returning). Also, when you first beat the room, the slayer's script has him charge for the door and he gets stuck. You can sneak up behind him and kill him.

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04-14-2005 at 03:38 PM
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SuperV
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icon Re: First HOld (0)  
stigant wrote:
DarkWia Castle 100%
The blue door in 1S doesn't open.
I completed 4 rooms on this level (Entrance, 1E, 1S1E, and 1S) but the door doesn't open (even after leaving and returning). Also, when you first beat the room, the slayer's script has him charge for the door and he gets stuck. You can sneak up behind him and kill him.

Fixed. You can test for me Construction Site and the Labs? Thanks.

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JTRH : Level 8 - 3 rooms remaining

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04-14-2005 at 03:52 PM
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stigant
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icon Re: First HOld (0)  
Castle Gardens -
1N1E is unsolvable - you have spiders in an unreachable room.

As for construction site and labs, is that where the stairs in L1 1W and 1E - the ones with red doors? Because you can't drop those red doors and get to the exit. You need a free square next to the red door so that you can step off of the last trap door and drop the red door.

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04-14-2005 at 04:41 PM
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stigant
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File: Imi DarkWia - Castle 1E Victory.demo (1.3 KB)
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icon Re: First HOld (+1)  
In Dark Wia Castle, 1E, if you let the tar grow past the yellow door, you can kill the slayer. See demo


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04-14-2005 at 04:49 PM
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stigant
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File: Imi DarkWia - Castle 1S1E Victory.demo (1.1 KB)
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icon Re: First HOld (+1)  
Also, I can kill the slayer in 1S1E

Also, you didn't fix the blue door. It still happens. Its also very easy, still, to kill the slayer in that room.

And one other suggestion: Use checkpoints. I'm tired of solving the warp room on Level 1. I can't restore to a point when I have solved it because there are no checkpoints... IN THE ENTIRE LEVEL. Also, you have no checkpoints anywhere. I just solved the Golem room for the second time. I had to restart from scratch 3 times. Very annoying.

[Edited by stigant at Local Time:04-14-2005 at 05:16 PM]

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04-14-2005 at 04:52 PM
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