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Caravel Forum : DROD Boards : Architecture : The Hold Of Your Life Journy To Rooted Hold Edition (The Hold Of Beethro's Life after he got out of that dam dungeon journy to rooted hold edition)
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sims5000
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File: The Hold Of Your Life JTRH Edition.hold (29.9 KB)
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icon The Hold Of Your Life Journy To Rooted Hold Edition (+1)  
The JTRH Edition Of THOYL, it's much better, TEST IT

Update: download bug fixed



[Edited by sims5000 at Local Time:04-13-2005 at 05:46 PM: Update!!]
04-06-2005 at 07:28 PM
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Krishh
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icon Re: The Hold Of Your Life Journy To Rooted Hold Edition (0)  
Although this is more probably a forum bug than your foult, the download link isn't working. (It couldn't be me because all the other attachments work for me, I checked after this one)
04-06-2005 at 08:07 PM
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sims5000
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icon Re: The Hold Of Your Life Journy To Rooted Hold Edition (0)  
Update
04-10-2005 at 12:23 PM
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MeckMeck GRE
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icon Re: The Hold Of Your Life Journy To Rooted Hold Edition (0)  
Why did you choose the graveyard as start ?!
04-10-2005 at 02:54 PM
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SbCl3
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icon Re: The Hold Of Your Life Journy To Rooted Hold Edition (0)  
Its a pretty good interesting hold, but i think that you should fix the few rooms that when you enter you can't win, while arrows keep you from going back.
04-10-2005 at 05:06 PM
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MeckMeck GRE
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icon Re: The Hold Of Your Life Journy To Rooted Hold Edition (0)  
SbCl3 wrote:
Its a pretty good interesting hold, but i think that you should fix the few rooms that when you enter you can't win, while arrows keep you from going back.

Brain Number 2 3N. Maybe a scroll in the room before.
04-10-2005 at 06:15 PM
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sims5000
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icon Update!! (0)  
Update!!

Reason:
MeckMeck GRE wrote:
SbCl3 wrote:
Its a pretty good interesting hold, but i think that you should fix the few rooms that when you enter you can't win, while arrows keep you from going back.

Brain Number 2 3N. Maybe a scroll in the room before.

Fixed!!
04-13-2005 at 05:46 PM
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cbemom
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icon Re: The Hold Of Your Life Journy To Rooted Hold Edition (+1)  
very enjoyable...

Not to difficult, and makes you think. I like the story line.


I'm about halfway through and looking forward to the rest - I'll have a longer post when finished

[Edited by cbemom at Local Time:04-19-2005 at 05:18 PM]

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04-19-2005 at 05:09 PM
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techant
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File: HOYL_ENT.JPG (287 KB)
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icon Re: The Hold Of Your Life Journy To Rooted Hold Edition (0)  
In the badest brains who smells.. level Entrance

...the helper is not in my room.

There is speech saying "release me" but no one is there who would be talking. In the build I can see a goblin gang member but they are not in the game.

See inline picture of what I am talking about or download it.
Click here to view the secret text




[Edited by techant at Local Time:04-26-2005 at 04:48 AM: Updated]

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04-26-2005 at 04:45 AM
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TripleM
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icon Re: The Hold Of Your Life Journy To Rooted Hold Edition (0)  
Yeah - looking in the editor, the character isn't set to visible.
04-30-2005 at 10:38 PM
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techant
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icon Re: The Hold Of Your Life Journy To Rooted Hold Edition (0)  
TripleM wrote:
Yeah - looking in the editor, the character isn't set to visible.
I see what you mean, I could do the room if I could see the guy. Am I suppose to do this room without seeing the guy? Or is this a bug?

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05-03-2005 at 12:46 AM
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cbemom
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icon Re: The Hold Of Your Life Journy To Rooted Hold Edition (+2)  
Finally done.

General comments: You have an artists eye, and most of the rooms are pleasent to look at. Please check the spelling on the scrolls, or is it supposed to be that way?

My biggest complint is that the levels are too short. You have a great story line here, fill it in a little more.

some specific comments -

Click here to view the secret text


2000BC - fun with goblins - I love the way the little buzzards line up to be killed.

3426AD - Am I the only one who finds this tile set painful? Maybe add some things to break up the expanse of tiles.

Your house - I hate tar - but the maze in 1E is good, not too easy or hard.
2E - clever use of roaches
3E - agh! those tiles!
4E - this room feels a little trivial - maybe add spiders?
1N - the scroll is confusing

The test - ohh... that mimic/roach maze is evil!

Brain 2 - Entrance and 3S - I'm not fond of sneaky tricks, but they work

The cliff - those tiles again...my eyes, my eyes!
2S - nice use of invisiblilty potion
3S - I did it without the second potion - did you mean for the ability to do this?
4S - maybe put the trapdoor closer to the mother - this gives you a timed room (I can't believe I'm suggesting this)

Brain 3 - 1E is a little tedious. Hack and slash bores me - make me think, instead (which you have done on most of this)

Mini brains - perhaps a checkpoint in the SW corner? this room is a pain to restart.

Baddest brain - others have pointed out the snake room problem

all in all a good hold, not as hard as Dugan's but interesting enough to engage the advanced players. Keep going!


Kathryn

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05-06-2005 at 05:58 PM
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