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Caravel Forum : DROD Boards : Feature Requests : Four ideas (i think they're pretty cool)
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Ravon
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icon Four ideas (+1)  
1. Pushable Walls:
ok maybe a little like sokoban but not really. walls would be a group (like a door) and could be used as a shield like charge with your back to the wall to protect against enemies from one side while swinging your sword to kill anyone that gets around.

2. Magnetic Squares:
If your sword is on them and you move then your sword stays on them for example
00M00
00B00  Sword is on the magnet square
00000

then the 6 key is pressed
00M00
000B0  Sword is still on the magnet square
00000

3. Non-sword Walls:
Like walls for your sword
not sure if you should be able to walk on them or not
4. Roach-Snake:
Can move diagonally like a roach but never stops moving like a snake. one square.

So those are my ideas my favorite is the pushable wall but...
03-10-2005 at 04:23 AM
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Malarame
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icon Re: Four ideas (0)  
Ravon wrote:
1. Pushable Walls:
ok maybe a little like sokoban but not really. walls would be a group (like a door) and could be used as a shield like charge with your back to the wall to protect against enemies from one side while swinging your sword to kill anyone that gets around.
Pushable walls has been suggested more than once and the official word is that DROD is not going to become Sokoban. I doubt your variation will be accepted either. Sorry.

Ravon wrote:
2. Magnetic Squares:
If your sword is on them and you move then your sword stays on them for example
00M00
00B00  Sword is on the magnet square
00000

then the 6 key is pressed
00M00
000B0  Sword is still on the magnet square
00000
This could be interesting. Would it only work if you move the sword directly onto the square? What if, instead of hitting 6, you hit w? Is Beethro able to swing his sword off the magnet?

Ravon wrote:
3. Non-sword Walls:
Like walls for your sword
not sure if you should be able to walk on them or not
I think this is a good idea, but it also might just make for tedious rooms. I can see this being incorporated into puzzles involving narrow corridors.

Ravon wrote:
4. Roach-Snake:
Can move diagonally like a roach but never stops moving like a snake. one square.
What would the rules for its movement be? I'm not sure I completely understand this idea.

Ravon wrote:
So those are my ideas my favorite is the pushable wall but...
You have some good ideas; keep up the good work! I doubt your pushable wall idea will ever happen, but you never know.

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03-10-2005 at 02:22 PM
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Oneiromancer
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icon Re: Four ideas (0)  
Pushable walls will almost definitely not happen.

Magnetic walls have been presented before, although I called them Iron Walls.

"No-sword" squares can be approximated right now with orbs that you cannot hit, and once JtRH comes out, with bombs.

The Roach-Snake thing needs more elaboration. It sounds to me like a "Juggernaut"...something that can never stop moving. You need to define whether or not it dies if it stops moving, if it's only one square in size, and if it is one square in size, if it can move backwards at all. Because if it can move backwards, then it's really not much different than a roach at all...it's just a roach that will move back and forth between two squares when it can't get to Beethro.

Game on,

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03-10-2005 at 04:59 PM
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Ravon
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icon Re: Four ideas (0)  
the snake roach would move like a snake except it could also move diagonally.

the magnet squares could be stepped on and would only affect your sword if it was on them. you could not move your sword off them unless by motion.
03-11-2005 at 04:21 AM
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Abbyzzmal
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icon Re: Four ideas (0)  
Snakes, as I understand them, alternate between trying to be in the same column as Beethro and the same row. So how would the behavior of the roach snake be implemented in these terms? Would it also try to move into the same diagonal? In that case, it would only move diagonally at certain points during the cycle. It's all very confusing.


Coming up with new ways for creatures to move is a good idea since most things move just like roaches. But an algorithm seems almost necessary to a suggestion for it to be put into practice. Not necessarily anything complex, but something as simple as "follows the left wall" makes a more practical suggestion.

But still, good thoughts.
03-11-2005 at 05:28 AM
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Ravon
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icon Re: Four ideas (0)  
the roach snake would move like a roach but if it was stuck at a wall it would choose a direction and start that way, it would now continue as a roach but could not move back to the space it was in last.
03-11-2005 at 04:11 PM
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b0rsuk
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icon Re: Four ideas (+1)  
Ravon wrote:
1. Pushable Walls:
ok maybe a little like sokoban but not really. walls would be a group (like a door) and could be used as a shield like charge with your back to the wall to protect against enemies from one side while swinging your sword to kill anyone that gets around.

There are dozens of sokoban clones out there. I don't see any reasons why people should fill DROD with same old puzzles we have seen everywhere. What makes DROD unique is also fact that it has little in common with Boulder Dash or Sokoban.

2. Magnetic Squares:
If your sword is on them and you move then your sword stays on them for example
Magnetic stuff has been suggested many times before, but magnetic squares, not walls, are best solution in my opinion. You don't run into unclear situations with magnetic squares. Magnetic walls are problematic if there are 2 in same place, for example.
3. Non-sword Walls:
Like walls for your sword
not sure if you should be able to walk on them or not

No point to implement them really, because Bombs from JTRH will have pretty much the same effect on player. If you strike a bomb with sword, it kills you. That's what I have heard. So you can make sword-prohibitive puzzles with bombs.

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03-11-2005 at 09:41 PM
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AlefBet
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icon Re: Four ideas (0)  
b0rsuk wrote:
Magnetic stuff has been suggested many times before, but magnetic squares, not walls, are best solution in my opinion. You don't run into unclear situations with magnetic squares. Magnetic walls are problematic if there are 2 in same place, for example.
I don't know how magnetic squares avoid the unclear situations that magnetic walls have. It seems to me like they both would have the issue of what to do when there are two. (Or neither of them would, if say, they didn't take effect until you hit them.)

Anyway, I'm not a fan of the whole magnetic suggestion class. I've never been able to think of any good puzzles they enable, and in terms of sword placement restriction type puzzles, orbs do a fine job of that (and bombs an even better, IMHO).
3. Non-sword Walls:
Like walls for your sword
not sure if you should be able to walk on them or not
No point to implement them really, because Bombs from JTRH will have pretty much the same effect on player. If you strike a bomb with sword, it kills you. That's what I have heard. So you can make sword-prohibitive puzzles with bombs.
Yup.

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03-11-2005 at 10:06 PM
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