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Caravel Forum : DROD Boards : Architecture : Breven Dungeon (1st 2 lvls)
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breven
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here are the 1stg 2 lvls of my super-hold, breven dungeon

Update! lvl2 1E made more interesting

[Edited by breven at Local Time:03-01-2005 at 07:11 PM]

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lewis dw bevan
03-01-2005 at 04:26 PM
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MeckMeck GRE
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Wait for updates....

Room 1 Entrance : Add a checkpoint please.
03-01-2005 at 06:04 PM
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larrymurk
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1ST LEVEL:
RM1- Very easy room
RM2- I don't generally enjoy orb puzzles so I killed the roaches, but didn't pass thru the room.

2ND LEVEL:
1S- short/easy, but cute. unfortunately, I'd say this was the only "cute" trick & you say you copied it from elsewhere..
1E- looks extremely easy and boring so I didn't play it.
1N- very easy
1W- mostly very easy. the bottom left and final eye chambers showed a little thought.

Seems like these rooms would probably be too easy to hold many people's interest.
Also, do add save points in your rooms.
I did like the "TESTERS ENTRANCE" with staircases to the levels!!

The more time you spend designing each room, the more the player will enjoy it.

Keep working on it,

03-01-2005 at 06:34 PM
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breven
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larrymurk wrote:
1ST LEVEL:
RM1- Very easy room
RM2- I don't generally enjoy orb puzzles so I killed the roaches, but didn't pass thru the room.

2ND LEVEL:
1S- short/easy, but cute. unfortunately, I'd say this was the only "cute" trick & you say you copied it from elsewhere..
1E- looks extremely easy and boring so I didn't play it.
1N- very easy
1W- mostly very easy. the bottom left and final eye chambers showed a little thought.

it is MEAN'T 2 b easy, its the 1st and 2nd (out of 30) lvls!

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lewis dw bevan
03-01-2005 at 07:01 PM
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robin
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level 1:

entrance: could use a checkpoint, but it don't really need one

1N3E: if you do one maze, you can see wich one you need to do.

2N6E: if you finish the room en exit it, it's not possible to go back to the begining, if 1N4E is required and you went staigt to 2N3E, then you're stuck

2N8E: it's impossible to go trough the first cut you make in the tar, because 2 tar-babies attack you at the same time.

but the first level (untill 2N8E) is enjoyable (and easy, but it's a nice start for a 30 level (hopefully) dugeon)



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03-01-2005 at 07:28 PM
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robin
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level 2:

1W: needs checkpoints! (read like you're addicted to something and you don't have it anymore) I know that we DRODers are spoiled with checkpoints , but I need them :cigar


[Edited by robin at Local Time:03-01-2005 at 07:58 PM]

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03-01-2005 at 07:46 PM
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agaricus5
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breven wrote:
it is MEAN'T 2 b easy, its the 1st and 2nd (out of 30) lvls!
Hmm...

Well, as I've said many times before, don't aim for depth or size, aim for quality puzzles. Your hold is more likely to get a better rating if it's a small, high-quality 5-6 level hold, than a large, poor quality 30 level hold.

Depth is not everything.

However, I've taken a quick look, and I basically agree with what's been said about the rooms. Also, making the hold anyone-edit will make it easier to test it, although a warp room is also useful.

Finally in L2 1S, that "trick" also features in Deep Hold L18 Entrance (as of yet).

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03-02-2005 at 06:17 PM
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breven
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agaricus5 wrote:
Finally in L2 1S, that "trick" also features in Deep Hold L18 Entrance (as of yet).

I've never played deep hold :no i dont no were 2 get it

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lewis dw bevan
03-02-2005 at 07:18 PM
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agaricus5
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breven wrote:
agaricus5 wrote:
Finally in L2 1S, that "trick" also features in Deep Hold L18 Entrance (as of yet).

I've never played deep hold :no i dont no were 2 get it
You can find the latest alpha/beta release here (although it's not editable).

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03-02-2005 at 08:30 PM
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sims5000
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icon Re: Breven Dungeon (0)  
What page?
03-03-2005 at 04:09 PM
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agaricus5
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sims5000 wrote:
What page?
Page 12, 3rd post down.

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03-03-2005 at 05:44 PM
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