level 1:
entrance: could use a checkpoint, but it don't really need one
1N3E: if you do one maze, you can see wich one you need to do.
2N6E: if you finish the room en exit it, it's not possible to go back to the begining, if 1N4E is required and you went staigt to 2N3E, then you're stuck
2N8E: it's impossible to go trough the first cut you make in the tar, because 2 tar-babies attack you at the same time.
but the first level (untill 2N8E) is enjoyable (and easy, but it's a nice start for a 30 level (hopefully) dugeon)
____________________________
Click here to view the secret text
×DROD number: 688
20th Skywatcher!
If you want to play KDD AE in DROD 5.0
If you want Neather sprites
DROD Statistics: (rooms/secrets/challenges)
Click here to view the secret text
×
Main Holds:
King Dugan's Dungeon AE (350/0/0)
King Dugan's Dungeon (408/23/100)
Journey to Rooted Hold (474/34/80)
The City Beneath (529/29/72)
Gunthro and the Epic Blunderc(424/42/40)
The Second Sky (888/65/46)
Smitemaster Selections:
The Choice (18/2/0)
Perfection (77/14/0)
Beethro and the Secret Society (73/15/0)
Halph Has a Bad Day (45/3/0)
Beethro's Teacher (106/8/0)
Master Locks (40/1/0)
Master Locks Expert (40/1/0)
Smitemastery 101 (92/14/0)
Devilishly Dangerous Dungeons of Doom (60/6/0)
Suit Persuit (69/8/0)
Complex Complex (111/19/0)
Finding the First Truth (153/16/0)
Flood Warning (42/4/0)
Treacle Stew (188/13/6)
RPG:
Tendry's Tale (360/40/0)
Official Holds Total Room Count (without KDD AE): 4197
Official Holds Total Secret Room Count: 357
Official Holds Challenges: 344
Nice links:
FlashDROD
Levelmaps
Challenges
Hall of Legendary Smitemasters
Idea Generator
Room Search
Architects Edition
DROD hold tools