I'm tempted to think bkm has chosen a very time-consuming way to troll. Probably at least a few hours were spent putting this very large hold together. Some effort was made to at least keep rooms traversible. The author put some complexity into the many routes adjoining rooms that is
almost admirable. I'm not sure if the hold is solvable because I got bored travelling through the tens of empty, puzzleless rooms, but I wouldn't be surprised if it were. A few puzzles were found, mostly involving locating the correct entrypoint for a room, but I get the feeling they just cropped up as a side effect of ad-hoc design.
The empty scrolls seem rude, as does the title of the hold. The random text found on other scrolls is pointless and doesn't add anything.
The long passages and open spaces are interesting until you realize the amount of repetition and "
walking"
you are in for. To visit all the rooms, you will need to A. use your photographic memory to keep track of how passages in rooms connect, B. experiment with trial-and-error where each guess costs you a few minutes of room exploration, or C. analyze the map from the Restore Game screen. Not fun!
bkm, I can see that you have intelligence, logical skills, and an odd sense of humour. If you
tried, it would not be hard to create a hold that people would enjoy. But this one isn't it.
-Erik
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The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
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