Announcement: Be excellent to each other.


Caravel Forum : DROD RPG Boards : RPG Feature Requests : Include colouring variables in Set monster var
New Topic New Poll Post Reply
Poster Message
hyperme
Level: Smitemaster
Avatar
Rank Points: 1562
Registered: 06-23-2006
IP: Logged
icon Include colouring variables in Set monster var (+2)  
This would allow colour changes to be applied to stock monsters. Then architects can have new and fantastic looking snakes. Or rock giants.

Would need to be in a hypothetical 2.1 due to changing script functionality.

____________________________
[Insert witty comment here]
Qzvlkx?
08-14-2025 at 08:33 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Nuntar
Level: Smitemaster
Avatar
Rank Points: 5471
Registered: 02-20-2007
IP: Logged
icon Re: Include colouring variables in Set monster var (+2)  
Being able to change their name would be great too.

As would adding custom weakness and (if desired) removing the default Wyrm weakness.

____________________________
50th Skywatcher

[Last edited by Nuntar at 08-16-2025 02:51 PM]
08-14-2025 at 10:20 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD RPG Boards : RPG Feature Requests : Include colouring variables in Set monster var
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.9
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.