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Caravel Forum : DROD Boards : Holds : The Descent of King Hesper (Progression from beginner to expert)
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9.4/10 (26 votes)
σ 1.42
Author Name:Team Eclipsical
Submitted By:Nuntar
Hold Name:The Descent of King Hesper
Theme:Progression from beginner to expert
Author's Difficulty:
Number of Levels:146
Number of Rooms:2480
Number of Monsters:19547
Version:DROD: The Second Sky (5.0.2)
High Scores:View High Scores
Hold Karma:43 (+43 / -0)
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Clock
Level: Delver
Rank Points: 40
Registered: 10-20-2019
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icon Re: The Descent of King Hesper (+6)  
After playing it somewhat consistently since almost the very beginning of this year, I have finally gotten all the challenges and 2480/2480.

As a point of pride for myself, I managed to never, ever retreat from any currently-solvable puzzle room (or challenge) in this hold and beat the entire thing without any external puzzle hints. I wouldn't recommend playing it this way, but I wanted to prove to myself that I could beat a major DROD hold without hints after needing hints for the official campaigns when I played through them (I first started with KDD in 2016). So, props to the architects and organizers for not trying to make the hardest rooms they could. That being said, this hold still has rooms to challenge even the most hardened of veterans.

I liked the general organization of the hold, and I felt like the levels of the chapter hubs were overall very well paced, with only a few slow points. The larger levels later on could tend to drag on a bit because of how many mechanical interactions they had to show and the generally high difficulty, but it was also mostly necessary given the complexity of the elements, and so each level did a very thorough and good job of introducing and making puzzles out of mechanical interactions (though some of the finer points of manipulation, such as controlling aumtlichs or controlling your distance from rock giants might have warranted more focused introductions). I liked the advanced levels for previously introduced mechanics, even with their high difficulty, and felt they were all completely warranted.

Despite the gargantuan size of this hold, almost all of the solutions I found felt intended, with only a few potential misses here and there. I would like some kind of official demo file for the hold to know for sure. Almost every puzzle felt fair, although there were a few (very few) things that felt like unnecessary additional tricks or gotchas along the way. I personally did need a bit of trial-and-error for some of the harder trapdoor puzzles, but that might just be me being lazy about analyzing them. Each level felt like it was of a professional quality, through-and-through, and the aesthetics for the hold were spot-on.

This hold is a good entry point (roll credits kinda) for newcomers who aren't playing the official campaigns that want a high-quality introduction to each DROD element, with an extremely reasonable degree of challenge. It's good for that until, I feel, the end of Chapter 5, after which the difficulty escalates to a level that may intimidate most people away. So, this is also a good hold for newcomers to come back to and gradually work through in between other holds as their DROD skills slowly increase. This hold is a good exit point for veterans who might want one final capstone DROD challenge before they may move on to other games, which I think is pretty neat.

The following goes into more detail about my subjective experience with difficulty in this hold, and many secrets within it, so you've been warned.
Click here to view the secret text


My final stats were:
1,601,937 moves
90,892 kills
5,786 deaths
a time of 309:44:38 (I'm a slowpoke, also maybe add like 10-20 hours for level editor and restoring)
Click here to view the secret text
secrets found

8/10 brains overall (if this hold can have any singular number for difficulty)
9/10 for fun
Excellent!

Edits to fix grammar/typos, clarify a sentence and hide a potential puzzle hint.

[Last edited by Clock at 06-27-2025 04:48 AM]
06-23-2025 at 11:33 PM
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Nuntar
Level: Smitemaster
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Rank Points: 5398
Registered: 02-20-2007
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icon Re: The Descent of King Hesper (+2)  
Congratulations! :thumbsup You might be only the second person to 100% the hold without early access, though there may be more who have done so without CNet.

And thank you very much for the thorough review; it's really interesting to read about which levels you found particularly enjoyable and which stood out in terms of difficulty.

A compilation of intended solution demos is definitely a nice idea, but unlikely to happen as that would require a lot of organisation and asking people to do even more work, and with the way my health is declining, I have to be very selective about taking on new projects.

I can confirm (spoiler warning: postmastery content)
Click here to view the secret text


If you want to know whether your solutions were intended in any specific rooms, the best way is to look at their H&S topics or Chaco's videos (I have been posting comments on all of those and will point out if the solution in the video is unintended).

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50th Skywatcher
06-24-2025 at 11:44 AM
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IWannaFans
Level: Delver
Rank Points: 30
Registered: 10-07-2024
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icon Re: The Descent of King Hesper (+1)  
Finally... I have cleared Chapter 7
Click here to view the secret text

This is really a great hold.
I'll start to find the entrance of Chapter 8 :D
06-24-2025 at 06:08 PM
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disoriented
Level: Smitemaster
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Rank Points: 2517
Registered: 08-07-2007
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icon Re: The Descent of King Hesper (+1)  
Clock wrote:
As a point of pride for myself, I managed to never, ever retreat from any currently-solvable puzzle room (or challenge) in this hold and beat the entire thing without any external puzzle hints.
That's incredible. I needed a million hints.

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34th Skywatcher

Best to PM me, since I might miss your message on CaravelNet chat.
06-26-2025 at 08:03 PM
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