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Caravel Forum : DROD Boards : Bugs : Failing ChooChoo Rocket for no apparent reason
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averagemoe
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icon Failing ChooChoo Rocket for no apparent reason (0)  
So I decided, just for fun, to set up a solution in the Choo Choo Rocket room of TSS's Post Mastery area that tries to keep the fegundo moving as long as possible before solving the room. A sort of anti-efficiency run, if you will. My layout is in the provided demo. And, as you can see, so is an unusual behavior where one of the fegundos just randomly dies with no clear cause.

To be fair, I've never played the original version of Choo Choo Rocket, so if this is just some obscure rule of that game that wasn't specified in the scrolls, it would be nice to know how that works. I tried sending them into an infinite loop to see if it's a move limit, and nothing happened, so I know it's not that.

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[Last edited by averagemoe at 02-18-2024 03:36 AM]
02-18-2024 at 01:47 AM
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NoahT
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icon Re: Failing ChooChoo Rocket for no apparent reason (0)  
Your demo isn't attached.

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02-18-2024 at 01:58 AM
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averagemoe
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icon Re: Failing ChooChoo Rocket for no apparent reason (0)  
It is now.

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02-18-2024 at 03:36 AM
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Tuttle
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icon Re: Failing ChooChoo Rocket for no apparent reason (0)  
It seems to be something strange with that (11,9) spot. I can consistently trigger the same death by hitting it from any other direction, always in the same space.

Interestingly, in the attached layout, the wraithwing crosses that spot twice without issue, but the fegundo explodes.
02-18-2024 at 12:01 PM
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