averagemoe
Level: Smiter
Rank Points: 489
Registered: 03-22-2012
IP: Logged
File: random death.demo (12.9 KB) Downloaded 20 times. License: Public Domain
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Failing ChooChoo Rocket for no apparent reason (0)
So I decided, just for fun, to set up a solution in the Choo Choo Rocket room of TSS's Post Mastery area that tries to keep the fegundo moving as long as possible before solving the room. A sort of anti-efficiency run, if you will. My layout is in the provided demo. And, as you can see, so is an unusual behavior where one of the fegundos just randomly dies with no clear cause.
To be fair, I've never played the original version of Choo Choo Rocket, so if this is just some obscure rule of that game that wasn't specified in the scrolls, it would be nice to know how that works. I tried sending them into an infinite loop to see if it's a move limit, and nothing happened, so I know it's not that.
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There are two types of sheep in the world. Those who jump off a bridge when told to, and those who jump off a bridge when told not to. Don't be either.
[Last edited by averagemoe at 02-18-2024 03:36 AM]
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