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Caravel Forum : DROD Boards : Bugs : 5.1.1 Particle Issues (BOLTS DO NOT STAY THERE)
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Camwoodstock
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icon 5.1.1 Particle Issues (0)  
We got up from our PC to do non-DROD things (as we are want to do) and when we returned, particle effects just... broke, for some reason. It seemed like the timings for them had all locked on their first frame (with a strange exception). The only thing related to this was a notification that I had briefly disconnected from Caravelnet, which seems to be the only thing pointing towards a culprit.

Side-effects of the bug include, but probably aren't limited to:
• When an entity dies and has any associated particles to fling out (blood, stuffs, rubble, etc.), said on-destruction particles stay perfectly still on the tile of the entity's death, never despawning. It's almost like Tar/Mud/Gel Babies literally get turned into splatters on their tile, which would actually be kind of a cool effect if it wasn't the result of this grizzly bug.
• When rotating, until otherwise turning around or moving, the swipe effect stays in place and is full opacity
• When activating an orb or plate, the bolt showing what doors have been affected never fades away. Even stranger, the shakiness of the bolt does animate; it's just the fade that doesn't happen.
• When respawning after death or pressing the R key, an orange dot simply sits down of Beethro, static, floating near him. This seems to carry momentum, which is probably intended, but the fact it's just hanging there infinitely until you exit a room is not.

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Camwoodstock - The Epic Blunder, Dugan's Best Janitor, Rooted Hold Runner, Lowest Point Watcher, and 132nd Skywatcher (and 13th Gel Authority)
Mastered all of GatEB, KDD 2.0, JtRH, and TCB! | Saw The Second Sky! (lots of secrets left!)

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12-09-2022 at 11:33 PM
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Camwoodstock
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icon Re: 5.1.1 Particle Issues (0)  
Apologies for the double-post (even if it is days apart, it still feels wrong!), but we have a strange update to this bug. Last night, we had a similar disconnect issue, this time seemingly related to the game failing to submit a demo for a room we had completed. However, it did not cause the strange particle persisting in this scenario.

We've not yet tested if disconnecting or otherwise disrupting the connection in other ways to incur the text box would cause the bug, but this could spell issues for replicability.

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Camwoodstock - The Epic Blunder, Dugan's Best Janitor, Rooted Hold Runner, Lowest Point Watcher, and 132nd Skywatcher (and 13th Gel Authority)
Mastered all of GatEB, KDD 2.0, JtRH, and TCB! | Saw The Second Sky! (lots of secrets left!)

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12-19-2022 at 09:47 PM
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hyperme
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icon Re: 5.1.1 Particle Issues (+2)  
Ran to into this bug while actually playing the game. Or rather, after leaving DROD idle for a little while.

The issue seems to persist very well. Effects stay borked after changing rooms, and even after going back to the title screen.

There probably something going wrong with the global timer for visual effects. Might be getting stopped then not starting again, which would cause all visual effects to freeze. Edit: Looking into code suggests effects are maybe getting frozne, then not being defrosted correctly. Hmm.

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[Last edited by hyperme at 01-11-2023 10:20 AM]
01-11-2023 at 07:47 AM
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zebez
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icon Re: 5.1.1 Particle Issues (+1)  
I had what I think is the same bug when playing back demos. It was quite amusing seeing those orb effects. It fixed itself after a game restart though.


01-01-2024 at 10:38 AM
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