We got up from our PC to do non-DROD things (as we are want to do) and when we returned, particle effects just... broke, for some reason. It seemed like the timings for them had all locked on their first frame (with a strange exception). The only thing related to this was a notification that I had briefly disconnected from Caravelnet, which seems to be the only thing pointing towards a culprit.
Side-effects of the bug include, but probably aren't limited to:
• When an entity dies and has any associated particles to fling out (blood, stuffs, rubble, etc.), said on-destruction particles stay perfectly still on the tile of the entity's death, never despawning. It's almost like Tar/Mud/Gel Babies literally get turned into splatters on their tile, which would actually be kind of a cool effect if it wasn't the result of this grizzly bug.
• When rotating, until otherwise turning around or moving, the swipe effect stays in place and is full opacity
• When activating an orb or plate, the bolt showing what doors have been affected never fades away. Even stranger, the shakiness of the bolt does animate; it's just the fade that doesn't happen.
• When respawning after death or pressing the R key, an orange dot simply sits down of Beethro, static, floating near him. This seems to carry momentum, which is probably intended, but the fact it's just hanging there infinitely until you exit a room is not.
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Camwoodstock - The Epic Blunder, Dugan's Best Janitor, Rooted Hold Runner, Lowest Point Watcher, and 132nd Skywatcher (and 13th Gel Authority)
Mastered all of GatEB, KDD 2.0, JtRH, and TCB! | Saw The Second Sky! (lots of secrets left!)
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