This my attempt at NaDRODArchMo 7. Help Beethro smite the monsters that are troubling Scrumbly Hollow.
words about rooms in the order of creation:
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Scrumbly Hollow
1N - I built the building first, then had the grand idea to make the room about killing Rock Giants in an enclosed space.
1N1W - Had the idea of "Waterskippers on plates". Added in a Goblin for something actual to do in the room. Some tinkering later and mirrors got added.
1N1E - Fairly straightforward idea to room, mostly. The idea is "constantly feed adder to keep it on a plate", and there are some slightly interesting monsters that you feed it.
2N1E - yeah, it's about making cuts so that when you swap, you can finish the job. simple idea that's actually a massive pain to implement.
2N1W - yeah this was a nightmare. original was some remote path-building where you locked and unlocked paths to make constructs go to certain places, but graph theory sort of ate it. So I replaced it with the current trapdoor monstrosity. at least you don't need to hit the plates in a specific order.
3N1W - was a day behind so I just tapped into my inner azb and made this. fight the roaches for great justice!
2N - gentryii + goblin. seemed much better in my mind. good news is that the wonky nature of this room means no goblin version of that reoccuring Temporal Adventure room.
3N1E - Just a good clean time clone room. About trying to have two timelines at once.
3N - Double mimic action! Similar to something I did in EP, except this room is less intense.
4N1W - In the same way the A-side never ends, Escort Mission never ends.
4N1E - I don't like platform shuffling rooms, so I made one that involves managing tar growth. lol?
4N - Platforms again. Slice 'n' dice em.
4N1W - Sort of a rehash of some ideas in Temporal Adventure.
4N1E - New spins on previous rooms I've made continue, with another concept from Temporal Adventure in a new way.
4N - Just a quick and dirty "kick the door in and get killing room."
Underscrumble
1S - Fluff shaping. Pretty simple.
1N - Another "fight blind for time travel" room, but this one has Aumtlich. Wow!
1W - Another quick hordy room to catch up.
1E - I made this room, then realized I had combined the two elements most notorius for being chaotic. It's not that bad, really.
1N1E - Some sort of brigde-build excercise. No Scrumblian because they would disrupt the Puffs.
1S1E - Another room resembling on I created for EP. That version was toned down, but this one was not. Ha ha ha!
1S1W - Sometimes, you just gotta make a bomb run. Some tricky bits in here, I hope.
1N1W - More trapdoor weirdness. No red door because I didn't want to work that hard.
2N1E - Yeah it's about arranging Aumtlich. Why are Scrumblians research plate configurations? It's a secret.
1N2E - Had an idea and implemented it. It's very comedic, if you have a very generous sense of humour.
1S2E - Timesplitter returns! Can you find the right places to split?
2S1E - I started trying to something completely different but it was too hard so I made this instead.
2S1W - Escort the Gel Mother. Which is mostly pushing her around with the caber, since Mothers can't move outside of tarstuff.
1S2W - Starting to suspect Stone Elementals lack potenial. Alas. Also slightly improved art for the main elemental to make it stand out more.
1N2W - Pulse Cannons! Yeah! The Mud room missing from the OG Pulse Cannon Testing Track.
2N1W - Technically an extra room. How it began, so it ends. But not quite.
Anyway once the whole building time is over or I run out of ideas I will hopefully send this to holds board, so comments are cherished.
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[Insert witty comment here]
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[Last edited by hyperme at 09-04-2022 02:44 PM]