But I mean like...you can just put an inaccessible active seeding beacon in the room to begin with, have scripting attack tile kill all of the monsters on the first pass (but leave the room in an "
uncleared"
state) and then have the script
not do that when the player returns and maybe have it deactivate or destroy the beacon instead. The only "
price"
is the presence of the seeding beacon, but that's...like 1-4 tiles of room space used up, maybe?
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