Tahnan
Level: Smitemaster
Rank Points: 2460
Registered: 11-14-2005
IP: Logged
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Re: Fegundo Escort (+2)
This was a lot of fun. Independent bite-sized puzzles; often I was completely stumped, set it aside, came back a few hours later, and saw what needed to happen.
A few very minor notes:
1. Checkpoints might have been welcome (perhaps in diagonally-accessible corners that the fegundos would never reach): more than once I hit the command key to watch what I had so far and hit "R" rather than "undo", thereby losing my progress. (The "R" key is too close to the...no, no.)
2. I might have preferred somewhat slower flight cutscenes: especially in the cases that a fegundo hits a fire trap fairly quickly, I wanted to be able to hit the command key and track what happened. In a few cases I ended up working around this by recording a demo and watching it step by step, but slower flights would have helped. (Especially since you can always speed up a cut scene with the space bar.)
Again, these are minor notes that shouldn't keep anyone from playing (and enjoying!) this hold.
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