RabidChild wrote:
Lava has an alpha channel and Palace doesn't.
This is a pretty important piece of information, since it could mean that the game is working fine and that it's the styles that are wrong. If a PNG has an alpha channel, the expected behaviour is that DROD does alpha transparency stuff based on the alpha channel. So if you have an image with an alpha channel, but set up as if 0xC0C0C0 is the transparent colour, you're gonna have a bad time. Because DROD sees the alpha channel, and treats the image like an image that uses alpha, so all the grey pixels get drawn.
Obviously it's worth checking if Cavern and Lava do actually use an alpha channel, but I don't know how to do that. If they do, the problem is probably with the styles. Otherwise, the game is doing a bad thing.
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