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Caravel Forum : DROD Boards : Bugs : Transparency in Custom Styles
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RabidChild
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icon Transparency in Custom Styles (+2)  
I was playing an AE hold and noticed that transparency isn't working properly in some of the AE styles, specifically Lava and Cavern. The top section of this image shows Palace, which looks normal, and the bottom shows Lava, which should have transparency around the force arrows and trapdoors, but doesn't.


Looking at the style images, the only difference I can see is that Lava has an alpha channel and Palace doesn't.

I'm using 5.1.1.371 in Windows, so I'm not sure if this is related to the transparency issue bbb mentioned here. I'm also not sure whether this is a bug in the engine or a problem with the styles.

[Last edited by RabidChild at 12-14-2020 07:25 PM]
12-14-2020 at 07:24 PM
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mrimer
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icon Re: Transparency in Custom Styles (0)  
Thanks for noting this issue. Yes, I believe this is the same issue.

IIRC, PNGs need to have an alpha channel if we're applying standard alpha transparency display with the image (i.e., outside of the grey-192 masking), otherwise they should not have it (i.e., in the case of sprites where 192-grey is used for masking).

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12-15-2020 at 04:00 PM
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