So all the things fixed:
1. Tabbing through clones now works correctly even if there is a Character Clone in the room with processing sequence lesser than Clone processing sequence.
2. Tabbing though clones no longer assertion beeps when a there is a Character Clone with processing sequence lesser than first Clone processing sequence/no real clones in room.
3. Tabbing through clones now works correctly if there is a monster/character in-between two clones in the processing sequence (a different double or a character). Previously the clones past the gap would just be skipped.
4. Tabbing through clones no longer messes up movement order by putting the clones at the end of all monsters with the same processing speed. Previously if you placed Clone ->
Decoy ->
Clone and tabbed, you'd end up with movement order Decoy ->
Clone ->
Clone.
PR
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