I've implemented the last thing skell and I suggested above. It sounds nicer to me now, not playing so loud when multiple instances of the same sound fire simultaneously.
I've also added some other fx refinements:
* Subtle frequency modulation for orb strikes, mirror smashes, and tarstuff splats.
* Orb activation flash fades out smoothly
You be the judge if these changes work for you in the next dev build.
PR
____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
[Last edited by mrimer at 11-02-2020 06:40 AM]