Camwoodstock
Level: Master Delver
Rank Points: 115
Registered: 07-02-2014
IP: Logged
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Re: A World Map for Entry Point (0)
Nuntar wrote:
World maps can't have intro texts, and the Fork of Infinity has a very important intro text, explaining that it doesn't really exist as a physical connector between these locations, but rather, when the player uses the Fork to revisit previous locations, Beethro is looking back through his memories. This is hugely important because in Chapter 5, Beethro is reunited with Halph but stuck in the Oystian Lowlands -- if he could easily return to Silent Woods at that point, he would just hop on the first boat and leave Oyst.
In addition to being a fast-travel hub, the Fork of Infinity contains a device to revisit previous interludes; the entrances to the post-conquer and postmastery levels; the inventory screen that shows which collectable items you have obtained; and an "instruction manual" room that teaches players new to DROD about save/restore, secrets, collectables, and so forth. We could replace some of this with map buttons, but then, again, there wouldn't be any explanation for the player of why they are able to click on buttons to go back to these particular levels.
All this said, the book is a very nice piece of art, and I hope it will find a home in another hold at some time!
A bit of an odd idea but a possible solution to the intro text thing; make a level in the hold that's got the intro text, and upon actually loading the room, on turn 0, set an NPC to initialize and redirect to the world map. I dunno if that's worth the trouble, but that seems like it'd be a pretty easy solution to " giving a world map intro text" .
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Camwoodstock - The Epic Blunder, Dugan's Best Janitor, Rooted Hold Runner, Lowest Point Watcher, and 132nd Skywatcher (and 13th Gel Authority)
Mastered all of GatEB, KDD 2.0, JtRH, and TCB! | Saw The Second Sky! (lots of secrets left!)
Her/him | & | Steam | Backloggery
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